canvas pan/zoom, project into canvas using inverse transform, implement eraser (early prototype)
This commit is contained in:
@@ -195,6 +195,22 @@ void App::initShaders()
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" mediump vec3 rgb = mix(bg.rgb, fg.rgb, fg.a / alpha_tot);\n"
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" frag = vec4(rgb, alpha_tot);\n"
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"}\n";
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// ERASER
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static const char* shader_stroke_erase_f =
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SHADER_VERSION
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"uniform mediump sampler2D tex;\n"
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"uniform mediump sampler2D tex_bg;\n"
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"uniform mediump vec4 col;\n"
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"uniform mediump vec2 resolution;\n"
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"uniform mediump float alpha;\n"
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"in mediump vec2 uv;\n"
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"out mediump vec4 frag;\n"
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"void main(){\n"
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" mediump vec2 uv2 = gl_FragCoord.st / resolution;\n"
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" mediump float brush_alpha = ( 1.0 - texture(tex, uv).r ) * alpha;\n"
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" mediump vec4 bg = texture(tex_bg, uv2);\n"
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" frag = vec4(bg.rgb, bg.a - bg.a * brush_alpha);\n"
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"}\n";
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// STROKE LAYER BLEND
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static const char* shader_stroke_layer_v =
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@@ -243,6 +259,8 @@ void App::initShaders()
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LOG("Failed to create shader Atlas");
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if (!ShaderManager::create(kShader::Stroke, shader_stroke_v, shader_stroke_f))
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LOG("Failed to create shader Stroke");
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if (!ShaderManager::create(kShader::StrokeErase, shader_stroke_v, shader_stroke_erase_f))
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LOG("Failed to create shader StrokeErase");
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if (!ShaderManager::create(kShader::StrokeLayer, shader_stroke_layer_v, shader_stroke_layer_f))
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LOG("Failed to create shader StrokeLayer");
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LOG("shaders initialized");
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@@ -311,7 +329,11 @@ void App::initLayout()
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stroke->loaded();
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if (canvas)
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{
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stroke->m_canvas->m_brush.m_tip_color = color->m_color;
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stroke->m_canvas->draw_stroke();
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canvas->m_brush = stroke->m_canvas->m_brush;
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}
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brushes->on_brush_changed = [this](Node* target, int index) {
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auto tid = brushes->get_texture_id(index);
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@@ -324,7 +346,7 @@ void App::initLayout()
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color->on_color_changed = [this](Node* target, glm::vec4 color) {
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stroke->m_canvas->m_brush.m_tip_color = color;
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stroke->m_canvas->draw_stroke();
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// stroke->m_canvas->draw_stroke();
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if (canvas)
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canvas->m_brush = stroke->m_canvas->m_brush;
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if (on_color_change)
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@@ -359,61 +381,25 @@ void App::initLayout()
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if (auto* button = layout[main_id]->find<NodeButtonCustom>("btn-stroke"))
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{
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button->on_click = [this](Node*) {
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panels->remove_all_children();
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if (current_panel != stroke.get())
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{
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panels->add_child(std::static_pointer_cast<Node>(stroke));
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current_panel = stroke.get();
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}
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else
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{
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current_panel = nullptr;
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}
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panels->get_child_index(stroke.get()) == -1 ? panels->add_child(stroke) : panels->remove_child(stroke.get());
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};
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}
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if (auto* button = layout[main_id]->find<NodeButtonCustom>("btn-brush"))
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{
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button->on_click = [this](Node*) {
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panels->remove_all_children();
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if (current_panel != brushes.get())
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{
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panels->add_child(std::static_pointer_cast<Node>(brushes));
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current_panel = brushes.get();
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}
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else
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{
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current_panel = nullptr;
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}
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panels->get_child_index(brushes.get()) == -1 ? panels->add_child(brushes) : panels->remove_child(brushes.get());
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};
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}
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if (auto* button = layout[main_id]->find<NodeButtonCustom>("btn-color"))
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{
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button->on_click = [this](Node*) {
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panels->remove_all_children();
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if (current_panel != color.get())
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{
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panels->add_child(std::static_pointer_cast<Node>(color));
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current_panel = color.get();
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}
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else
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{
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current_panel = nullptr;
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}
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panels->get_child_index(color.get()) == -1 ? panels->add_child(color) : panels->remove_child(color.get());
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};
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}
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if (auto* button = layout[main_id]->find<NodeButtonCustom>("btn-layer"))
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{
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button->on_click = [this](Node*) {
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panels->remove_all_children();
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if (current_panel != layers.get())
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{
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panels->add_child(std::static_pointer_cast<Node>(layers));
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current_panel = layers.get();
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}
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else
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{
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current_panel = nullptr;
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}
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panels->get_child_index(layers.get()) == -1 ? panels->add_child(layers) : panels->remove_child(layers.get());
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};
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}
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@@ -428,13 +414,14 @@ void App::initLayout()
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button->m_text->set_text(canvas->m_canvas->m_use_instanced ? "INST" : "NORM");
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}
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};
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button->m_text->set_text("NORM");
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}
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if (auto* button = layout[main_id]->find<NodeButton>("btn-close"))
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{
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button->on_click = [this](Node*) {
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//exit(0);
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if (canvas)
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canvas->m_canvas->clear();
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canvas->m_canvas->clear({ 0, 0, 0, 0 });
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};
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}
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if (auto* button = layout[main_id]->find<NodeButton>("btn-popup"))
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@@ -536,7 +523,7 @@ void App::init()
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LOG("OPENGL: %.*s", length, message);
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FlushConsoleInputBuffer(GetStdHandle(STD_OUTPUT_HANDLE));
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SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), info.wAttributes);
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__debugbreak();
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//__debugbreak();
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}
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}, nullptr);
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glEnable(GL_DEBUG_OUTPUT);
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@@ -57,8 +57,16 @@ void ui::Canvas::stroke_draw()
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else
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{
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glDisable(GL_BLEND);
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ShaderManager::use(ui::kShader::Stroke);
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ShaderManager::u_vec4(kShaderUniform::Col, m_brush.m_tip_color);
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if (m_erase)
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{
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ShaderManager::use(ui::kShader::StrokeErase);
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//ShaderManager::u_vec4(kShaderUniform::Col, m_brush.m_tip_color);
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}
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else
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{
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ShaderManager::use(ui::kShader::Stroke);
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ShaderManager::u_vec4(kShaderUniform::Col, m_brush.m_tip_color);
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}
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ShaderManager::u_int(kShaderUniform::Tex, 0); // brush
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ShaderManager::u_int(kShaderUniform::TexBG, 1); // bg
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ShaderManager::u_vec2(kShaderUniform::Resolution, { m_width, m_height });
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@@ -69,10 +77,6 @@ void ui::Canvas::stroke_draw()
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glm::scale(glm::vec3(s.size, s.size, 1)) *
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glm::eulerAngleZ(s.angle);
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//ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
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//ShaderManager::u_float(kShaderUniform::Alpha, s.flow);
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//m_plane.draw_fill();
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glm::vec4 P[4] {
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mvp * glm::vec4(glm::vec2(-.5f, -.5f), 0, 1.f), // A - bottom-left
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mvp * glm::vec4(glm::vec2(-.5f, +.5f), 0, 1.f), // B - top-left
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@@ -104,7 +108,6 @@ void ui::Canvas::stroke_draw()
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tex_pos.x, tex_pos.y,
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tex_pos.x, tex_pos.y,
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tex_sz.x, tex_sz.y);
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// glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 10, 10, 10, 10, 200, 200);
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ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
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ShaderManager::u_float(kShaderUniform::Alpha, s.flow);
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@@ -153,10 +156,17 @@ void ui::Canvas::stroke_commit()
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m_tex2.bind();
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m_sampler.bind(0);
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m_sampler_bg.bind(1);
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ShaderManager::use(ui::kShader::StrokeLayer);
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if (m_erase)
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{
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ShaderManager::use(ui::kShader::Texture);
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}
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else
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{
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ShaderManager::use(ui::kShader::StrokeLayer);
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ShaderManager::u_int(kShaderUniform::TexBG, 1);
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ShaderManager::u_float(kShaderUniform::Alpha, m_current_stroke->m_brush.m_tip_opacity);
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}
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_int(kShaderUniform::TexBG, 1);
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ShaderManager::u_float(kShaderUniform::Alpha, m_current_stroke->m_brush.m_tip_opacity);
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ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
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m_plane.draw_fill();
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m_sampler.unbind();
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@@ -183,9 +193,20 @@ void ui::Canvas::stroke_start(glm::vec2 point, float pressure, const ui::Brush&
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m_strokes.back().add_point(point, pressure);
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m_current_stroke = &m_strokes.back();
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m_tmp.bindFramebuffer();
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m_tmp.clear({ 0, 0, 0, 0 });
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m_tmp.unbindFramebuffer();
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if (m_erase)
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{
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m_layers[m_current_layer_idx].m_rtt.bindFramebuffer();
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m_tmp.bindTexture();
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glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, m_width, m_height);
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m_tmp.unbindTexture();
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m_layers[m_current_layer_idx].m_rtt.unbindFramebuffer();
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}
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else
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{
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m_tmp.bindFramebuffer();
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m_tmp.clear({ 0, 0, 0, 0 });
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m_tmp.unbindFramebuffer();
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}
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m_show_tmp = true;
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}
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void ui::Canvas::layer_add(std::string name)
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@@ -13,6 +13,8 @@ class Canvas
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BrushMesh m_mesh;
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bool m_dirty = false;
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public:
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bool m_erase = false;
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glm::mat4 m_mvp;
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int m_width;
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int m_height;
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bool m_use_instanced = false;
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@@ -36,7 +38,7 @@ public:
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void stroke_draw();
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void stroke_end();
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void stroke_commit();
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void clear(const glm::vec4& color = { 0, 0, 0, 1 });
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void clear(const glm::vec4& color = { 1, 1, 1, 1 });
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};
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NS_END
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@@ -69,6 +69,8 @@ kEventResult Node::on_event(Event* e)
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}
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break;
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default:
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if (handle_event(e) == kEventResult::Consumed)
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return kEventResult::Consumed;
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break;
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}
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break;
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@@ -1101,6 +1101,13 @@ public:
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}
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void set_value(float value)
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{
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m_value = glm::vec2(value) * m_mask;
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if (on_value_changed)
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on_value_changed(this, glm::length(m_value));
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}
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float get_value()
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{
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return glm::length(m_value);
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}
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virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override
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{
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@@ -1183,6 +1190,10 @@ public:
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on_hue_changed(this, m_color);
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};
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}
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glm::vec4 get_hue()
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{
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return m_color;
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}
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virtual void draw() override
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{
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using namespace ui;
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@@ -1605,6 +1616,15 @@ public:
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m_picker->m_color = glm::vec4(0);
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add_child(m_picker);
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}
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void set_value(float x, float y)
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{
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auto sz = GetSize();
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auto pos = glm::clamp(glm::vec2(x, y) * sz, { 0, 0 }, sz);
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m_picker->SetPosition(pos.x, pos.y);
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m_value = pos / glm::max({ 1,1 }, sz); // avoid div0
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if (on_value_changed)
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on_value_changed(this, m_value);
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}
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virtual kEventResult handle_event(Event* e) override
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{
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NodeBorder::handle_event(e);
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@@ -1692,6 +1712,7 @@ public:
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if (on_color_changed)
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on_color_changed(this, m_color);
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};
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m_hue->set_value(0);
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}
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};
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@@ -1754,7 +1775,7 @@ public:
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if (true)
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{
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m_mesh.shader.use();
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m_mesh.shader.u_vec4(kShaderUniform::Col, m_brush.m_tip_color);
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m_mesh.shader.u_vec4(kShaderUniform::Col, { 0, 0, 0, 1 });
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m_mesh.shader.u_int(kShaderUniform::Tex, 0);
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m_mesh.draw(samples, proj);
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}
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@@ -1876,6 +1897,7 @@ class NodeCanvas : public Node
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glm::vec2 m_dragR_start;
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glm::vec2 m_pan_start;
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glm::vec2 m_pan;
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float m_zoom_canvas = 1.f;
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public:
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std::unique_ptr<ui::Canvas> m_canvas;
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ui::Brush m_brush;
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@@ -1889,16 +1911,10 @@ public:
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m_canvas->layer_add("asd");
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m_canvas->clear();
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m_sampler.create();
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// SetPositioning(YGPositionTypeAbsolute);
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// SetPosition(100, 100);
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// SetSize({ 512, 512 });
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}
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virtual void draw() override
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{
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using namespace ui;
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//glm::mat4 cam = glm::lookAt(glm::vec3(sinf(angle) * 10, 0, -10), glm::vec3(0, 0, 0), glm::vec3(0, -1, 0));
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//glm::mat4 proj = glm::perspective<float>(glm::radians(45.f), m_clip.z / m_clip.w, .1f, 100);
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GLint vp[4];
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GLfloat cc[4];
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glGetIntegerv(GL_VIEWPORT, vp);
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@@ -1912,26 +1928,32 @@ public:
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glViewport(c.x, c.y, c.z, c.w);
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glm::vec2 sz = { m_canvas->m_width, m_canvas->m_height };
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auto mvp = glm::ortho(0.f, box.z, 0.f, box.w, -1.f, 1.f) *
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//glm::translate(glm::vec3((m_size - sz) * 0.5f, 0)) * // center
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glm::translate(glm::vec3(m_pan, 0)) * // corner
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glm::scale(glm::vec3(sz * zoom, 1)) *
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glm::translate(glm::vec3(.5f, .5f, 0.f)); // pivot
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m_canvas->m_mvp = glm::ortho(0.f, box.z, 0.f, box.w, -1.f, 1.f) *
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glm::translate(glm::vec3(m_pan + m_size * 0.5f, 0)) * // pan
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glm::scale(glm::vec3(zoom * m_zoom_canvas, zoom * m_zoom_canvas, 1)) *
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glm::translate(glm::vec3(-sz/2.f, 0));
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auto plane_mvp = glm::ortho(0.f, box.z, 0.f, box.w, -1.f, 1.f) *
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glm::translate(glm::vec3(m_pan + m_size * 0.5f, 0)) * // pan
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glm::scale(glm::vec3(sz * zoom * m_zoom_canvas, 1));
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m_sampler.bind(0);
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ui::ShaderManager::use(kShader::TextureAlpha);
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ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
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ui::ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
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ui::ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp);
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auto blend = glIsEnabled(GL_BLEND);
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glEnable(GL_BLEND);
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for (int i = 0; i < m_canvas->m_layers.size(); i++)
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{
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ui::ShaderManager::u_float(kShaderUniform::Alpha, m_canvas->m_layers[i].m_opacity);
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m_canvas->m_layers[i].m_rtt.bindTexture();
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NodeBorder::m_plane.draw_fill();
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m_canvas->m_layers[i].m_rtt.unbindTexture();
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if (!(m_canvas->m_erase && m_canvas->m_show_tmp && m_canvas->m_current_layer_idx == i))
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{
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ui::ShaderManager::u_float(kShaderUniform::Alpha, m_canvas->m_layers[i].m_opacity);
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m_canvas->m_layers[i].m_rtt.bindTexture();
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NodeBorder::m_plane.draw_fill();
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m_canvas->m_layers[i].m_rtt.unbindTexture();
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}
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if (m_canvas->m_show_tmp && m_canvas->m_current_layer_idx == i)
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{
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glEnable(GL_BLEND);
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@@ -1959,8 +1981,12 @@ public:
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{
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Node::handle_event(e);
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MouseEvent* me = static_cast<MouseEvent*>(e);
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KeyEvent* ke = static_cast<KeyEvent*>(e);
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auto loc = me->m_pos - m_pos;
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auto cur = glm::vec2(loc.x, m_canvas->m_height - loc.y - 1);
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auto clip_space = glm::vec2(loc.x, m_size.y - loc.y - 1.f) / m_size * 2.f - 1.f;
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auto fb_space = glm::inverse(m_canvas->m_mvp) * glm::vec4(clip_space, 0, 1);
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auto cur = fb_space.xy();
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switch (e->m_type)
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{
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case kEventType::MouseDownL:
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@@ -1991,6 +2017,16 @@ public:
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if (m_draggingR)
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m_pan = m_pan_start + (me->m_pos - m_dragR_start) * glm::vec2(1, -1);
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break;
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case kEventType::MouseScroll:
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m_zoom_canvas += me->m_scroll_delta * 0.1f;
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break;
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case kEventType::KeyDown:
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if (ke->m_key == 'E')
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m_canvas->m_erase = true;
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break;
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case kEventType::KeyUp:
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if (ke->m_key == 'E')
|
||||
m_canvas->m_erase = false;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -27,6 +27,7 @@ enum class kShader : uint16_t
|
||||
Font = const_hash("font"),
|
||||
Atlas = const_hash("atlas"),
|
||||
Stroke = const_hash("stroke"),
|
||||
StrokeErase = const_hash("stroke-erase"),
|
||||
StrokeLayer = const_hash("stroke-layer"),
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user