canvas pan/zoom, project into canvas using inverse transform, implement eraser (early prototype)

This commit is contained in:
2017-04-09 22:40:38 +01:00
parent 8d35d1f140
commit a82c76ce41
6 changed files with 124 additions and 75 deletions

View File

@@ -1101,6 +1101,13 @@ public:
}
void set_value(float value)
{
m_value = glm::vec2(value) * m_mask;
if (on_value_changed)
on_value_changed(this, glm::length(m_value));
}
float get_value()
{
return glm::length(m_value);
}
virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override
{
@@ -1183,6 +1190,10 @@ public:
on_hue_changed(this, m_color);
};
}
glm::vec4 get_hue()
{
return m_color;
}
virtual void draw() override
{
using namespace ui;
@@ -1605,6 +1616,15 @@ public:
m_picker->m_color = glm::vec4(0);
add_child(m_picker);
}
void set_value(float x, float y)
{
auto sz = GetSize();
auto pos = glm::clamp(glm::vec2(x, y) * sz, { 0, 0 }, sz);
m_picker->SetPosition(pos.x, pos.y);
m_value = pos / glm::max({ 1,1 }, sz); // avoid div0
if (on_value_changed)
on_value_changed(this, m_value);
}
virtual kEventResult handle_event(Event* e) override
{
NodeBorder::handle_event(e);
@@ -1692,6 +1712,7 @@ public:
if (on_color_changed)
on_color_changed(this, m_color);
};
m_hue->set_value(0);
}
};
@@ -1754,7 +1775,7 @@ public:
if (true)
{
m_mesh.shader.use();
m_mesh.shader.u_vec4(kShaderUniform::Col, m_brush.m_tip_color);
m_mesh.shader.u_vec4(kShaderUniform::Col, { 0, 0, 0, 1 });
m_mesh.shader.u_int(kShaderUniform::Tex, 0);
m_mesh.draw(samples, proj);
}
@@ -1876,6 +1897,7 @@ class NodeCanvas : public Node
glm::vec2 m_dragR_start;
glm::vec2 m_pan_start;
glm::vec2 m_pan;
float m_zoom_canvas = 1.f;
public:
std::unique_ptr<ui::Canvas> m_canvas;
ui::Brush m_brush;
@@ -1889,16 +1911,10 @@ public:
m_canvas->layer_add("asd");
m_canvas->clear();
m_sampler.create();
// SetPositioning(YGPositionTypeAbsolute);
// SetPosition(100, 100);
// SetSize({ 512, 512 });
}
virtual void draw() override
{
using namespace ui;
//glm::mat4 cam = glm::lookAt(glm::vec3(sinf(angle) * 10, 0, -10), glm::vec3(0, 0, 0), glm::vec3(0, -1, 0));
//glm::mat4 proj = glm::perspective<float>(glm::radians(45.f), m_clip.z / m_clip.w, .1f, 100);
GLint vp[4];
GLfloat cc[4];
glGetIntegerv(GL_VIEWPORT, vp);
@@ -1912,26 +1928,32 @@ public:
glViewport(c.x, c.y, c.z, c.w);
glm::vec2 sz = { m_canvas->m_width, m_canvas->m_height };
auto mvp = glm::ortho(0.f, box.z, 0.f, box.w, -1.f, 1.f) *
//glm::translate(glm::vec3((m_size - sz) * 0.5f, 0)) * // center
glm::translate(glm::vec3(m_pan, 0)) * // corner
glm::scale(glm::vec3(sz * zoom, 1)) *
glm::translate(glm::vec3(.5f, .5f, 0.f)); // pivot
m_canvas->m_mvp = glm::ortho(0.f, box.z, 0.f, box.w, -1.f, 1.f) *
glm::translate(glm::vec3(m_pan + m_size * 0.5f, 0)) * // pan
glm::scale(glm::vec3(zoom * m_zoom_canvas, zoom * m_zoom_canvas, 1)) *
glm::translate(glm::vec3(-sz/2.f, 0));
auto plane_mvp = glm::ortho(0.f, box.z, 0.f, box.w, -1.f, 1.f) *
glm::translate(glm::vec3(m_pan + m_size * 0.5f, 0)) * // pan
glm::scale(glm::vec3(sz * zoom * m_zoom_canvas, 1));
m_sampler.bind(0);
ui::ShaderManager::use(kShader::TextureAlpha);
ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
ui::ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
ui::ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp);
auto blend = glIsEnabled(GL_BLEND);
glEnable(GL_BLEND);
for (int i = 0; i < m_canvas->m_layers.size(); i++)
{
ui::ShaderManager::u_float(kShaderUniform::Alpha, m_canvas->m_layers[i].m_opacity);
m_canvas->m_layers[i].m_rtt.bindTexture();
NodeBorder::m_plane.draw_fill();
m_canvas->m_layers[i].m_rtt.unbindTexture();
if (!(m_canvas->m_erase && m_canvas->m_show_tmp && m_canvas->m_current_layer_idx == i))
{
ui::ShaderManager::u_float(kShaderUniform::Alpha, m_canvas->m_layers[i].m_opacity);
m_canvas->m_layers[i].m_rtt.bindTexture();
NodeBorder::m_plane.draw_fill();
m_canvas->m_layers[i].m_rtt.unbindTexture();
}
if (m_canvas->m_show_tmp && m_canvas->m_current_layer_idx == i)
{
glEnable(GL_BLEND);
@@ -1959,8 +1981,12 @@ public:
{
Node::handle_event(e);
MouseEvent* me = static_cast<MouseEvent*>(e);
KeyEvent* ke = static_cast<KeyEvent*>(e);
auto loc = me->m_pos - m_pos;
auto cur = glm::vec2(loc.x, m_canvas->m_height - loc.y - 1);
auto clip_space = glm::vec2(loc.x, m_size.y - loc.y - 1.f) / m_size * 2.f - 1.f;
auto fb_space = glm::inverse(m_canvas->m_mvp) * glm::vec4(clip_space, 0, 1);
auto cur = fb_space.xy();
switch (e->m_type)
{
case kEventType::MouseDownL:
@@ -1991,6 +2017,16 @@ public:
if (m_draggingR)
m_pan = m_pan_start + (me->m_pos - m_dragR_start) * glm::vec2(1, -1);
break;
case kEventType::MouseScroll:
m_zoom_canvas += me->m_scroll_delta * 0.1f;
break;
case kEventType::KeyDown:
if (ke->m_key == 'E')
m_canvas->m_erase = true;
break;
case kEventType::KeyUp:
if (ke->m_key == 'E')
m_canvas->m_erase = false;
default:
break;
}