implementing color wheel and new color picker
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@@ -10,7 +10,7 @@ public:
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int id = 0;
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std::string m_name;
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uint16_t m_tex_id = 0;
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glm::vec4 m_tip_color;
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glm::vec4 m_tip_color{1, 0, 0, 1};
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float m_tip_size = 0;
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float m_tip_spacing = 0;
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float m_tip_flow = 0;
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