implementing color wheel and new color picker
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@@ -143,7 +143,7 @@ void NodeCanvas::draw()
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}
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else if(m_canvas->m_show_tmp && m_canvas->m_current_layer_idx == layer_index)
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{
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m_sampler.bind(0);
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m_sampler_linear.bind(0);
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auto& paper = TextureManager::get(const_hash("data/paper.jpg"));
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ui::ShaderManager::use(kShader::CompDraw);
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ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
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