implementing color wheel and new color picker
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22
engine/node_colorwheel.h
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22
engine/node_colorwheel.h
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#pragma once
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#include "util.h"
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#include "node.h"
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#include "shape.h"
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#include "node_slider.h"
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class NodeColorWheel : public Node
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{
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public:
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ui::Circle m_circle;
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ui::Circle m_cur_hue;
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GLuint m_tri_vbo;
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GLuint m_tri_vao;
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GLuint buffers;
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GLuint arrays;
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virtual Node* clone_instantiate() const override;
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virtual void clone_finalize(Node* dest) const;
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virtual void init() override;
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virtual void loaded() override;
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virtual void draw() override;
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void init_controls();
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};
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