implementing color wheel and new color picker
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@@ -66,7 +66,8 @@ bool Shader::create(const char* vertex, const char* fragment)
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glBindAttribLocation(ps, 0, "pos");
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glBindAttribLocation(ps, 1, "uvs");
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glBindAttribLocation(ps, 2, "col");
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glLinkProgram(ps);
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glGetProgramiv(ps, GL_LINK_STATUS, &status);
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glGetProgramInfoLog(ps, sizeof(infolog), &infolen, infolog);
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