implementing color wheel and new color picker
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@@ -25,12 +25,14 @@ enum class kShaderUniform : uint16_t
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Highlight = const_hash("highlight"),
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BlendMode = const_hash("blend_mode"),
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Noise = const_hash("noise"),
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Direction = const_hash("dir"),
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};
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enum class kShader : uint16_t
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{
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Color = const_hash("color"),
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ColorQuad = const_hash("color-quad"),
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ColorTri = const_hash("color-tri"),
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ColorHue = const_hash("color-hue"),
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Texture = const_hash("texture"),
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TextureAlpha= const_hash("texture-alpha"),
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@@ -44,6 +46,7 @@ enum class kShader : uint16_t
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Checkerboard= const_hash("checkerboard"),
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Equirect = const_hash("equirect"),
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BrushStroke = const_hash("brush-stroke"),
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VertexColor = const_hash("vertex-color"),
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};
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class Shader
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