Route layer merge composite setup through helper
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@@ -18,6 +18,12 @@ agent or engineer to remove them without reconstructing context from chat.
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## Recent Reductions
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- 2026-06-13: DEBT-0036 was narrowed again. `Canvas::layer_merge` now reuses
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`legacy_canvas_stroke_composite_services.h` for retained layer-merge
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`kShader::CompDraw` binding and source/destination blend uniform writes.
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Render-task ordering, dirty face/box mutation, framebuffer copies, sampler
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binding, texture binding, and draw execution remain in the retained Canvas
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layer-merge path.
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- 2026-06-13: DEBT-0036 was narrowed again. `Canvas::stroke_commit` now routes
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its retained per-face commit order through
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`execute_legacy_canvas_stroke_commit_sequence`, consuming the tested
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@@ -2984,6 +2984,10 @@ Results:
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through retained callbacks, so the legacy body no longer owns the loop order
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directly. The callbacks still execute the existing OpenGL RTT, texture,
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sampler, shader, history, and layer mutation work under DEBT-0036.
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- `Canvas::layer_merge` now shares the retained stroke composite shader helper
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for its source-over-destination `CompDraw` uniform setup, while keeping the
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existing layer dirty mutation, framebuffer copy, texture binding, and draw
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order local to the Canvas layer-merge path.
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- Canvas thumbnail layer blending now uses the same canvas destination-feedback
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plan for framebuffer-fetch versus texture-copy decisions; the thumbnail draw
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itself still executes through retained OpenGL canvas code under DEBT-0036.
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