Move OpenGL framebuffer diagnostics

This commit is contained in:
2026-06-01 17:50:51 +02:00
parent 2e0ebd0e13
commit aa32c47e18
6 changed files with 63 additions and 18 deletions

View File

@@ -129,7 +129,8 @@ Known local toolchain state:
GLES float/half-float extensions, WebGL exclusion behavior, and the
upload-type mapping used by legacy `Texture2D` and `RTT` creation. It also
validates image channel-count to OpenGL texture format mapping, including
invalid channel counts rejected by `Texture2D::create(Image)`.
invalid channel counts rejected by `Texture2D::create(Image)`, and
framebuffer status naming used by `RTT` diagnostics.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.