Move OpenGL framebuffer diagnostics
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@@ -389,9 +389,10 @@ catalog now consumed by the legacy OpenGL app initialization path.
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OpenGL capability detection for framebuffer fetch, map-buffer alignment, and
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float texture support. It also owns the OpenGL texture upload-type mapping used
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by legacy `Texture2D` and `RTT` creation, plus image channel-count to texture
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format mapping for `Texture2D` image uploads. The legacy app delegates
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extension and upload-format interpretation to that backend library, but the
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existing renderer classes are not yet fully behind the renderer interfaces.
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format mapping for `Texture2D` image uploads and framebuffer status naming for
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`RTT` diagnostics. The legacy app delegates extension, upload-format, and
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framebuffer diagnostic interpretation to that backend library, but the existing
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renderer classes are not yet fully behind the renderer interfaces.
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Implementation tasks:
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@@ -631,7 +632,8 @@ Results:
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and Android arm64 configure/build, covering framebuffer fetch, map-buffer
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alignment, desktop GL core float support, GLES float/half-float extensions,
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WebGL exclusion behavior, upload types for RGBA8/RGBA16F/RGBA32F internal
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formats, and image channel-count format mapping including invalid counts.
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formats, image channel-count format mapping including invalid counts, and
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framebuffer status names.
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- PowerShell analyze automation returns JSON summaries and includes the shader
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validation target.
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- `windows-msvc-vcpkg-headless` configured through the Visual Studio bundled
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