fix quick panel color slots, remove RGBA float framebuffers, disable merge framebuffers

This commit is contained in:
2019-05-16 17:02:20 +02:00
parent 4f39dcf61d
commit ab9767556f
5 changed files with 31 additions and 30 deletions

View File

@@ -492,13 +492,13 @@ void NodeCanvas::handle_resize(glm::vec2 old_size, glm::vec2 new_size)
{
// actual screen size
//new_size = new_size * root()->m_zoom;
#if defined(__IOS__) || defined(__ANDROID__)
//#if defined(__IOS__) || defined(__ANDROID__)
// m_canvas->m_mixer.create((int)new_size.x * m_canvas->m_mixer_scale,
// (int)new_size.y * m_canvas->m_mixer_scale, -1, GL_RGBA16F);
//#else
m_canvas->m_mixer.create((int)new_size.x * m_canvas->m_mixer_scale,
(int)new_size.y * m_canvas->m_mixer_scale, -1, GL_RGBA16F);
#else
m_canvas->m_mixer.create((int)new_size.x * m_canvas->m_mixer_scale,
(int)new_size.y * m_canvas->m_mixer_scale, -1, GL_RGBA32F);
#endif
(int)new_size.y * m_canvas->m_mixer_scale, -1, GL_RGBA8);
//#endif
m_blender_rtt.create((int)new_size.x, (int)new_size.y, -1, GL_RGBA8);
m_cache_rtt.create((int)new_size.x, (int)new_size.y, -1, GL_RGBA8);
m_rtt.create((int)new_size.x, (int)new_size.y, -1, GL_RGBA8);