opacity pressure and jitter, initial direction

This commit is contained in:
2019-02-25 01:31:32 +01:00
parent bfaff312f8
commit abca1d5162
12 changed files with 94 additions and 38 deletions

View File

@@ -29,20 +29,23 @@ public:
float m_tip_flow = 1.f;
float m_tip_opacity = 1.f;
float m_tip_angle = 0;
float m_tip_angle_delay = 0.01;
float m_tip_angle_smooth = 0.01;
float m_tip_mix = 0;
float m_tip_wet = 0;
float m_tip_noise = 0;
float m_tip_hue = 0;
float m_tip_sat = 0;
float m_tip_val = 0;
bool m_tip_angle_init = false;
bool m_tip_angle_follow = false;
bool m_tip_flow_pressure = false;
bool m_tip_opacity_pressure = false;
bool m_tip_size_pressure = false;
float m_jitter_scale = 0;
float m_jitter_angle = 0;
float m_jitter_spread = 0;
float m_jitter_flow = 0;
float m_jitter_opacity = 0;
float m_jitter_hue = 0;
float m_jitter_sat = 0;
float m_jitter_val = 0;
@@ -68,6 +71,9 @@ public:
float m_dual_flow = .75f;
float m_dual_opacity = 1.f;
float m_dual_rotate = .25f;
float m_dual_angle = 0;
int m_dual_count = 1;
glm::vec2 m_dual_scale = { 1.f, 1.f };
int m_pattern_blend_mode = 1;
bool m_pattern_eachsample = false;
@@ -94,6 +100,7 @@ struct StrokeSample
glm::vec2 scale = { 1, 1 };
float size = 0;
float flow = 0;
float opacity = 0;
float angle = 0;
bool valid() const
{