opacity pressure and jitter, initial direction
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@@ -29,20 +29,23 @@ public:
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float m_tip_flow = 1.f;
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float m_tip_opacity = 1.f;
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float m_tip_angle = 0;
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float m_tip_angle_delay = 0.01;
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float m_tip_angle_smooth = 0.01;
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float m_tip_mix = 0;
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float m_tip_wet = 0;
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float m_tip_noise = 0;
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float m_tip_hue = 0;
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float m_tip_sat = 0;
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float m_tip_val = 0;
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bool m_tip_angle_init = false;
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bool m_tip_angle_follow = false;
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bool m_tip_flow_pressure = false;
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bool m_tip_opacity_pressure = false;
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bool m_tip_size_pressure = false;
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float m_jitter_scale = 0;
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float m_jitter_angle = 0;
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float m_jitter_spread = 0;
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float m_jitter_flow = 0;
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float m_jitter_opacity = 0;
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float m_jitter_hue = 0;
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float m_jitter_sat = 0;
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float m_jitter_val = 0;
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@@ -68,6 +71,9 @@ public:
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float m_dual_flow = .75f;
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float m_dual_opacity = 1.f;
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float m_dual_rotate = .25f;
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float m_dual_angle = 0;
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int m_dual_count = 1;
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glm::vec2 m_dual_scale = { 1.f, 1.f };
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int m_pattern_blend_mode = 1;
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bool m_pattern_eachsample = false;
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@@ -94,6 +100,7 @@ struct StrokeSample
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glm::vec2 scale = { 1, 1 };
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float size = 0;
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float flow = 0;
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float opacity = 0;
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float angle = 0;
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bool valid() const
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{
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