opacity pressure and jitter, initial direction

This commit is contained in:
2019-02-25 01:31:32 +01:00
parent bfaff312f8
commit abca1d5162
12 changed files with 94 additions and 38 deletions

View File

@@ -9,7 +9,8 @@ class NodeStrokePreview : public NodeBorder
struct StrokeFrame
{
glm::vec4 col;
float pressure;
float flow;
float opacity;
std::array<vertex_t, 4> shapes;
glm::vec4 m_mixer_rect;
};