opacity pressure and jitter, initial direction
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@@ -9,7 +9,8 @@ class NodeStrokePreview : public NodeBorder
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struct StrokeFrame
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{
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glm::vec4 col;
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float pressure;
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float flow;
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float opacity;
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std::array<vertex_t, 4> shapes;
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glm::vec4 m_mixer_rect;
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};
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