fix color picker, add project delete button with message box

This commit is contained in:
2017-08-19 12:09:03 +01:00
parent de59ae151c
commit ac3857b697
10 changed files with 102 additions and 46 deletions

View File

@@ -152,13 +152,13 @@
<border positioning="absolute" position="0 0" color=".4 .4 .4 .8" width="100%" height="100%" align="center" justify="center"> <border positioning="absolute" position="0 0" color=".4 .4 .4 .8" width="100%" height="100%" align="center" justify="center">
<border thickness="1" border-color=".2" pad="3"> <border thickness="1" border-color=".2" pad="3">
<border width="400" height="30" color=".2 .2 .2 .9" dir="row" align="center" justify="center"> <border width="400" height="30" color=".2 .2 .2 .9" dir="row" align="center" justify="center">
<text text="Just a test message" font-face="arial" font-size="11"></text> <text id="title" text="Just a test message" font-face="arial" font-size="11"></text>
</border> </border>
<border width="400" color="0 0 0 .9" pad="10" dir="col"> <border width="400" color="0 0 0 .9" pad="10" dir="col">
<text text="Longer description for the error or the message." font-face="arial" font-size="11"></text> <text id="message" text="Longer description for the error or the message." font-face="arial" font-size="11"></text>
<node height="40" grow="1" dir="row" align="flex-end" justify="flex-end"> <node height="40" grow="1" dir="row" align="flex-end" justify="flex-end">
<button id="btn-ok" text="Ok" width="50" height="30" margin="0 10 0 0"/> <button id="btn-ok" text="Ok" width="50" height="30" margin="0 10 0 0"/>
<button text="Cancel" width="60" height="30" pad="10"/> <button id="btn-cancel" text="Cancel" width="60" height="30" pad="10"/>
</node> </node>
</border> </border>
</border> </border>
@@ -213,6 +213,7 @@
</node> </node>
<!--<text-input width="100" height="100" color=".3"/>--> <!--<text-input width="100" height="100" color=".3"/>-->
<node height="40" grow="1" dir="row" align="flex-end" justify="flex-end"> <node height="40" grow="1" dir="row" align="flex-end" justify="flex-end">
<node grow="1"><button id="btn-delete" text="Delete Project" width="100" height="30" margin="0 10 0 0" color="1 0 0 1"/></node>
<button id="btn-ok" text="Open Project" width="100" height="30" margin="0 10 0 0"/> <button id="btn-ok" text="Open Project" width="100" height="30" margin="0 10 0 0"/>
<button id="btn-cancel" text="Cancel" width="60" height="30" pad="10"/> <button id="btn-cancel" text="Cancel" width="60" height="30" pad="10"/>
</node> </node>

View File

@@ -10,6 +10,13 @@
AAssetManager* Asset::m_am; AAssetManager* Asset::m_am;
#endif #endif
bool Asset::delete_file(const std::string& path)
{
LOG("delete project: %s", path.c_str());
std::remove(path.c_str());
return true;
}
std::vector<std::string> Asset::list_files(std::string folder, bool is_asset, const std::string& filter_regex) std::vector<std::string> Asset::list_files(std::string folder, bool is_asset, const std::string& filter_regex)
{ {
std::vector<std::string> names; std::vector<std::string> names;

View File

@@ -8,6 +8,7 @@ public:
AAsset* m_asset = nullptr; AAsset* m_asset = nullptr;
#endif #endif
static std::vector<std::string> list_files(std::string folder, bool is_asset, const std::string& filter_regex); static std::vector<std::string> list_files(std::string folder, bool is_asset, const std::string& filter_regex);
static bool delete_file(const std::string& path);
std::string m_current_path; std::string m_current_path;
FILE* m_fp = nullptr; FILE* m_fp = nullptr;

View File

@@ -69,46 +69,43 @@ void ui::Canvas::pick_update(int plane)
// prepare common states // prepare common states
glViewport(0, 0, m_width, m_height); glViewport(0, 0, m_width, m_height);
glDisable(GL_BLEND); glEnable(GL_BLEND);
//for (int i = 0; i < 6; i++) int i = plane;
m_tmp[i].bindFramebuffer();
m_tmp[i].clear({ 1, 1, 1, 1 });
for (auto layer_index : m_order)
{ {
int i = plane; // copy to tmp2 for layer blending
m_tmp[i].bindFramebuffer(); glActiveTexture(GL_TEXTURE0); // TODO: maybe remove this line
m_tmp[i].clear({ 1, 1, 1, 1 }); // #ifndef __IOS__
// m_tex2[i].bind();
// glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, m_width, m_height);
// m_tex2[i].unbind();
// #endif
for (auto layer_index : m_order) m_layers[layer_index].m_rtt[i].bindTexture();
{ glActiveTexture(GL_TEXTURE1);
// copy to tmp2 for layer blending m_tex2[i].bind();
glActiveTexture(GL_TEXTURE0); // TODO: maybe remove this line m_sampler.bind(0);
// #ifndef __IOS__ m_sampler_bg.bind(1);
// m_tex2[i].bind(); ShaderManager::use(ui::kShader::TextureAlpha);
// glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, m_width, m_height); ShaderManager::u_int(kShaderUniform::TexBG, 1);
// m_tex2[i].unbind(); ShaderManager::u_float(kShaderUniform::Alpha, m_layers[layer_index].m_opacity);
// #endif ShaderManager::u_int(kShaderUniform::Highlight, false);
ShaderManager::u_int(kShaderUniform::Tex, 0);
m_layers[layer_index].m_rtt[i].bindTexture(); ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
glActiveTexture(GL_TEXTURE1); m_plane.draw_fill();
m_tex2[i].bind(); m_sampler.unbind();
m_sampler.bind(0); m_sampler_bg.unbind();
m_sampler_bg.bind(1); m_tex2[i].unbind();
ShaderManager::use(ui::kShader::TextureAlpha); m_layers[layer_index].m_rtt[i].unbindTexture();
ShaderManager::u_int(kShaderUniform::TexBG, 1);
ShaderManager::u_float(kShaderUniform::Alpha, m_layers[layer_index].m_opacity);
ShaderManager::u_int(kShaderUniform::Highlight, false);
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
m_plane.draw_fill();
m_sampler.unbind();
m_sampler_bg.unbind();
m_tex2[i].unbind();
m_layers[layer_index].m_rtt[i].unbindTexture();
}
if (!m_pick_data[plane])
m_pick_data[plane] = std::make_unique<glm::u8vec4[]>(m_width*m_height);
glReadPixels(0, 0, m_width, m_height, GL_RGBA, GL_UNSIGNED_BYTE, m_pick_data[plane].get());
m_tmp[i].unbindFramebuffer();
} }
if (!m_pick_data[plane])
m_pick_data[plane] = std::make_unique<glm::u8vec4[]>(m_width*m_height);
glReadPixels(0, 0, m_width, m_height, GL_RGBA, GL_UNSIGNED_BYTE, m_pick_data[plane].get());
m_tmp[i].unbindFramebuffer();
// restore viewport and clear color states // restore viewport and clear color states
blend ? glEnable(GL_BLEND) : glDisable(GL_BLEND); blend ? glEnable(GL_BLEND) : glDisable(GL_BLEND);

View File

@@ -66,10 +66,14 @@ void NodeButton::parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* a
{ {
switch (ka) switch (ka)
{ {
case kAttribute::Color:
m_border->parse_attributes(ka, attr);
color_normal = m_border->m_color;
color_hover = glm::clamp(m_border->m_color + glm::vec4(.1, .1, .1, 0), {0,0,0,0}, {1,1,1,1});
color_down = glm::clamp(m_border->m_color + glm::vec4(.2, .2, .2, 0), {0,0,0,0}, {1,1,1,1});
case kAttribute::Padding: case kAttribute::Padding:
case kAttribute::Width: case kAttribute::Width:
case kAttribute::Height: case kAttribute::Height:
case kAttribute::Color:
case kAttribute::Thickness: case kAttribute::Thickness:
case kAttribute::BorderColor: case kAttribute::BorderColor:
m_border->parse_attributes(ka, attr); m_border->parse_attributes(ka, attr);

View File

@@ -164,15 +164,16 @@ void NodeCanvas::draw()
// if (m_canvas->m_show_tmp && m_canvas->m_current_layer_idx == layer_index) // if (m_canvas->m_show_tmp && m_canvas->m_current_layer_idx == layer_index)
// { // {
// glDisable(GL_BLEND);
// ui::ShaderManager::use(kShader::TextureAlpha); // ui::ShaderManager::use(kShader::TextureAlpha);
// ui::ShaderManager::u_int(kShaderUniform::Tex, 0); // ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
// ui::ShaderManager::u_float(kShaderUniform::Alpha, m_canvas->m_layers[layer_index].m_opacity); // ui::ShaderManager::u_float(kShaderUniform::Alpha, m_canvas->m_layers[layer_index].m_opacity);
// ui::ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z); // ui::ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z);
// ui::ShaderManager::u_float(kShaderUniform::Alpha, // ui::ShaderManager::u_float(kShaderUniform::Alpha, 1);
// m_canvas->m_current_stroke->m_brush.m_tip_opacity * m_canvas->m_layers[layer_index].m_opacity);
// m_canvas->m_tmp[plane_index].bindTexture(); // m_canvas->m_tmp[plane_index].bindTexture();
// m_face_plane.draw_fill(); // m_face_plane.draw_fill();
// m_canvas->m_tmp[plane_index].unbindTexture(); // m_canvas->m_tmp[plane_index].unbindTexture();
// glEnable(GL_BLEND);
// } // }
} }
} }

View File

@@ -4,6 +4,8 @@
#include "canvas.h" #include "canvas.h"
#include "node_image_texture.h" #include "node_image_texture.h"
#include "asset.h" #include "asset.h"
#include "node_message_box.h"
#include "app.h"
Node* NodeDialogOpen::clone_instantiate() const Node* NodeDialogOpen::clone_instantiate() const
{ {
@@ -32,6 +34,40 @@ void NodeDialogOpen::init_controls()
btn_cancel->on_click = [this](Node*) { btn_cancel->on_click = [this](Node*) {
destroy(); destroy();
}; };
btn_delete = find<NodeButton>("btn-delete");
btn_delete->on_click = [this](Node*) {
if (!current)
return;
auto msgbox = new NodeMessageBox();
msgbox->m_manager = m_manager;
msgbox->init();
msgbox->m_title->set_text("Delete Project");
msgbox->m_message->set_text(("Are you sure you want to delete " + current->m_file_name + "?").c_str());
msgbox->btn_ok->on_click = [this,msgbox](Node*){
auto path = current->m_path;
int idx = container->get_child_index(current);
container->remove_child(current);
if (!container->m_children.empty())
{
int newidx = std::min<int>(idx, (int)container->m_children.size() - 1);
auto next = (NodeDialogOpenItem*)container->get_child_at(newidx);
current = nullptr;
next->on_selected(next);
next->m_selected = true;
}
else
{
current = nullptr;
auto image_tex = find<NodeImageTexture>("thumb-tex");
image_tex->tex.destroy();
}
Asset::delete_file(path);
msgbox->destroy();
};
root()->add_child(msgbox);
root()->update();
};
container = find<Node>("files-list"); container = find<Node>("files-list");
auto names = Asset::list_files(data_path, false, ".*\\.pano"); auto names = Asset::list_files(data_path, false, ".*\\.pano");
for (const auto& n : names) for (const auto& n : names)
@@ -43,7 +79,6 @@ void NodeDialogOpen::init_controls()
node->m_path = data_path + "/" + n; node->m_path = data_path + "/" + n;
node->m_file_name = n; node->m_file_name = n;
node->on_selected = [&](NodeDialogOpenItem* target) { node->on_selected = [&](NodeDialogOpenItem* target) {
static NodeDialogOpenItem* current = nullptr;
if (target == current) if (target == current)
return; return;
ui::Image thumb = ui::Canvas::I->thumbnail_read(target->m_path); ui::Image thumb = ui::Canvas::I->thumbnail_read(target->m_path);

View File

@@ -31,6 +31,8 @@ class NodeDialogOpen : public NodeBorder
public: public:
NodeButton* btn_cancel; NodeButton* btn_cancel;
NodeButton* btn_ok; NodeButton* btn_ok;
NodeButton* btn_delete;
NodeDialogOpenItem* current = nullptr;
Node* container; Node* container;
std::string selected_path; std::string selected_path;
std::string selected_file; std::string selected_file;

View File

@@ -16,6 +16,10 @@ void NodeMessageBox::init()
SetPositioning(YGPositionTypeAbsolute); SetPositioning(YGPositionTypeAbsolute);
m_template = (*m_manager)[const_hash("message-box")]->m_children[0]->clone(); m_template = (*m_manager)[const_hash("message-box")]->m_children[0]->clone();
add_child(m_template); add_child(m_template);
btnOk = m_template->find<NodeButton>("btn-ok"); m_title = m_template->find<NodeText>("title");
btnOk->on_click = [&](Node*) { destroy(); }; m_message = m_template->find<NodeText>("message");
btn_ok = m_template->find<NodeButton>("btn-ok");
btn_ok->on_click = [&](Node*) { destroy(); };
btn_cancel = m_template->find<NodeButton>("btn-cancel");
btn_cancel->on_click = [&](Node*) { destroy(); };
} }

View File

@@ -1,12 +1,16 @@
#pragma once #pragma once
#include "node.h" #include "node.h"
#include "node_button.h" #include "node_button.h"
#include "node_text.h"
class NodeMessageBox : public Node class NodeMessageBox : public Node
{ {
public: public:
Node* m_template; Node* m_template;
NodeButton* btnOk; NodeButton* btn_ok;
NodeButton* btn_cancel;
NodeText* m_message;
NodeText* m_title;
virtual Node* clone_instantiate() const override; virtual Node* clone_instantiate() const override;
virtual void init() override; virtual void init() override;
}; };