Refresh retained Android package CMake
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@@ -19,7 +19,6 @@
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#include "node_canvas.h"
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#include "node_dialog_layer_rename.h"
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#include "node_progress_bar.h"
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#include "node_panel_grid.h"
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#include "node_panel_quick.h"
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#include "node_input_box.h"
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#include "node_panel_animation.h"
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@@ -32,6 +31,8 @@ class PlatformServices;
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struct PlatformStoragePaths;
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}
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class NodePanelGrid;
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#if defined(__OBJC__) && defined(__IOS__)
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@class GameViewController;
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@class AppDelegate;
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@@ -1,5 +1,6 @@
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#include "pch.h"
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#include "app.h"
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#include "node_panel_grid.h"
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#include "node_icon.h"
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#include "node_dialog_open.h"
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#include "node_text.h"
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@@ -3,6 +3,7 @@
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#include <cstdint>
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#include "app.h"
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#include "node_panel_grid.h"
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#include "util.h"
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#include "shape.h"
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#include "renderer_gl/opengl_capabilities.h"
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@@ -11,6 +11,7 @@
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#include "app_core/canvas_view.h"
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#include "app_core/document_animation.h"
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#include "app.h"
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#include "node_panel_grid.h"
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#include "legacy_canvas_tool_services.h"
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#include "legacy_history_services.h"
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#include "log.h"
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11
src/pch.cpp
11
src/pch.cpp
@@ -7,13 +7,12 @@
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#include <stb/stb_image.h>
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#include <stb/stb_image_write.h>
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#ifdef _DEBUG
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#pragma comment (lib, "libcurl_debug.lib")
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#else
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#pragma comment (lib, "libcurl.lib")
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#endif // DEBUG
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#ifdef _WIN32
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#ifdef _DEBUG
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#pragma comment (lib, "libcurl_debug.lib")
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#else
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#pragma comment (lib, "libcurl.lib")
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#endif // DEBUG
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#pragma comment(lib, "BugTrapU-x64.lib")
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#pragma comment(lib, "shell32.lib")
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#pragma comment(lib, "opengl32.lib")
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