Extract sidebar, lifecycle shell, and canvas unmerged draw

This commit is contained in:
2026-06-16 12:23:27 +02:00
parent 3407daff08
commit acd34540e0
10 changed files with 720 additions and 530 deletions

View File

@@ -210,6 +210,11 @@ Current slice:
`execute_node_canvas_draw_merge_tail(...)`, which trims another live tail
block from `NodeCanvas::draw()` even though the broader outer draw shell is
still inline.
- `NodeCanvas` non-`draw_merged` cache/background/layer-traversal/cache-
composite shell now also routes through
`execute_legacy_canvas_draw_unmerged_shell(...)`, which removes another
coherent orchestration block from `NodeCanvas::draw()` even though the
broader node draw loop still lives in `src/node_canvas.cpp`.
Write scope:
- `src/node_stroke_preview.cpp`
@@ -304,6 +309,10 @@ Current slice:
`src/app_layout_about_layer_menu.cpp`, and `App::init_menu_about()` plus
`App::init_menu_layer()` are now thin call-throughs, but edit/sidebar and
broader layout composition are still inline in `src/app_layout.cpp`.
- Sidebar panel binding plus popup wiring now also live in
`src/app_layout_sidebar.cpp`, and `App::init_sidebar()` is now a thin
call-through, but edit-menu wiring and broader layout composition are still
inline in `src/app_layout.cpp`.
Write scope:
- `src/app_layout.cpp`
@@ -460,6 +469,10 @@ Current slice:
conversion, `UnadjustWindowRectEx`, and GL debug pre/post callbacks now also
live in `src/platform_windows/windows_bootstrap_helpers.cpp` instead of
`src/main.cpp`
- Win32 lifecycle running-state, close/shutdown handling, FPS title update and
wakeup posting, stylus frame update, window preference save, and VR
lifecycle wrappers now also live in
`src/platform_windows/windows_lifecycle_shell.cpp` instead of `src/main.cpp`
- prepared-file background work now runs through an `AppRuntime`-owned worker
queue instead of a retained static worker in `src/app_events.cpp`
- canvas async import/export/save/open background work now also runs through an