Move Windows WGL context attributes to renderer gl
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@@ -231,6 +231,9 @@ Known local toolchain state:
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readback format/type, framebuffer copy targets, and renderbuffer/depth
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attachment parameters; `src/canvas.cpp` no longer contains raw `GL_*`
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constants.
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Windows desktop OpenGL context creation now consumes a tested
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`windows_wgl_core_context_3_3_config()` catalog from `pp_renderer_gl` instead
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of owning active WGL context/pixel-format attribute literals in `main.cpp`.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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@@ -776,6 +776,10 @@ Results:
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framebuffer copy targets, and renderbuffer/depth attachment parameters through
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the renderer GL backend mapping; `src/canvas.cpp` no longer contains raw
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`GL_*` constants.
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- Windows desktop OpenGL context creation now consumes a tested
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`windows_wgl_core_context_3_3_config()` catalog from `pp_renderer_gl`, moving
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the active WGL context/pixel-format attribute literals out of the platform
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entrypoint.
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- Known remaining warnings: legacy project/vendor diagnostics, Visual Studio
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vcpkg-manifest warning, `LNK4099` missing libyuv PDBs, and `LNK4098` runtime
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library conflict from retained vendor binaries.
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