Move Windows WGL context attributes to renderer gl

This commit is contained in:
2026-06-02 09:32:27 +02:00
parent c22f2e7fa2
commit acd8ef6658
6 changed files with 88 additions and 24 deletions

View File

@@ -231,6 +231,9 @@ Known local toolchain state:
readback format/type, framebuffer copy targets, and renderbuffer/depth
attachment parameters; `src/canvas.cpp` no longer contains raw `GL_*`
constants.
Windows desktop OpenGL context creation now consumes a tested
`windows_wgl_core_context_3_3_config()` catalog from `pp_renderer_gl` instead
of owning active WGL context/pixel-format attribute literals in `main.cpp`.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.

View File

@@ -776,6 +776,10 @@ Results:
framebuffer copy targets, and renderbuffer/depth attachment parameters through
the renderer GL backend mapping; `src/canvas.cpp` no longer contains raw
`GL_*` constants.
- Windows desktop OpenGL context creation now consumes a tested
`windows_wgl_core_context_3_3_config()` catalog from `pp_renderer_gl`, moving
the active WGL context/pixel-format attribute literals out of the platform
entrypoint.
- Known remaining warnings: legacy project/vendor diagnostics, Visual Studio
vcpkg-manifest warning, `LNK4099` missing libyuv PDBs, and `LNK4098` runtime
library conflict from retained vendor binaries.