Route shader runtime calls through renderer GL

This commit is contained in:
2026-06-03 06:53:51 +02:00
parent f20595aff6
commit acdaf3bb8e
6 changed files with 717 additions and 17 deletions

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@@ -1119,6 +1119,10 @@ Results:
uniform catalog validation covers the 43 legacy uniform
names used by `Shader`, preserves the legacy hash ids, and rejects empty,
unnamed, null-name, mismatched-hash, and duplicate-name catalogs.
Legacy `Shader` program use/delete, uniform writes, and attribute-location
lookups now execute through tested `pp_renderer_gl` dispatch contracts;
shader compile/link and active-uniform discovery remain the next shader
boundary work.
- `pp_renderer_gl_command_plan_tests` covers the headless OpenGL command
planner for recorded render-pass clear masks/values, viewport/scissor state,
blend/depth/sampler state, texture format mapping, mesh/draw primitive modes,