Route shader runtime calls through renderer GL
This commit is contained in:
@@ -883,6 +883,153 @@ pp::foundation::Status bind_opengl_sampler_object(
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return pp::foundation::Status::success();
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}
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pp::foundation::Status use_opengl_program(
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std::uint32_t program_id,
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OpenGlProgramUseDispatch dispatch) noexcept
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{
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if (dispatch.use_program == nullptr) {
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return pp::foundation::Status::invalid_argument("OpenGL program use dispatch callback must not be null");
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}
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dispatch.use_program(program_id);
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return pp::foundation::Status::success();
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}
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pp::foundation::Status delete_opengl_program(
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std::uint32_t program_id,
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OpenGlProgramDeleteDispatch dispatch) noexcept
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{
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if (dispatch.use_program == nullptr || dispatch.delete_program == nullptr) {
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return pp::foundation::Status::invalid_argument("OpenGL program delete dispatch callbacks must not be null");
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}
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if (program_id == 0U) {
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return pp::foundation::Status::success();
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}
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dispatch.use_program(default_framebuffer_id());
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dispatch.delete_program(program_id);
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return pp::foundation::Status::success();
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}
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pp::foundation::Status set_opengl_uniform_vec4(
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std::int32_t location,
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const float* values,
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OpenGlUniformVec4Dispatch dispatch) noexcept
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{
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if (dispatch.uniform_4fv == nullptr) {
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return pp::foundation::Status::invalid_argument("OpenGL vec4 uniform dispatch callback must not be null");
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}
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if (values == nullptr) {
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return pp::foundation::Status::invalid_argument("OpenGL vec4 uniform values must not be null");
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}
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dispatch.uniform_4fv(location, 1, values);
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return pp::foundation::Status::success();
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}
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pp::foundation::Status set_opengl_uniform_vec3(
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std::int32_t location,
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const float* values,
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OpenGlUniformVec3Dispatch dispatch) noexcept
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{
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if (dispatch.uniform_3fv == nullptr) {
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return pp::foundation::Status::invalid_argument("OpenGL vec3 uniform dispatch callback must not be null");
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}
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if (values == nullptr) {
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return pp::foundation::Status::invalid_argument("OpenGL vec3 uniform values must not be null");
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}
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dispatch.uniform_3fv(location, 1, values);
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return pp::foundation::Status::success();
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}
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pp::foundation::Status set_opengl_uniform_vec2(
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std::int32_t location,
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const float* values,
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OpenGlUniformVec2Dispatch dispatch) noexcept
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{
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if (dispatch.uniform_2fv == nullptr) {
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return pp::foundation::Status::invalid_argument("OpenGL vec2 uniform dispatch callback must not be null");
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}
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if (values == nullptr) {
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return pp::foundation::Status::invalid_argument("OpenGL vec2 uniform values must not be null");
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}
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dispatch.uniform_2fv(location, 1, values);
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return pp::foundation::Status::success();
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}
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pp::foundation::Status set_opengl_uniform_mat4(
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std::int32_t location,
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const float* values,
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OpenGlUniformMat4Dispatch dispatch) noexcept
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{
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if (dispatch.uniform_matrix_4fv == nullptr) {
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return pp::foundation::Status::invalid_argument("OpenGL mat4 uniform dispatch callback must not be null");
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}
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if (values == nullptr) {
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return pp::foundation::Status::invalid_argument("OpenGL mat4 uniform values must not be null");
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}
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dispatch.uniform_matrix_4fv(
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location,
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1,
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static_cast<std::uint8_t>(matrix_uniform_not_transposed()),
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values);
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return pp::foundation::Status::success();
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}
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pp::foundation::Status set_opengl_uniform_int(
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std::int32_t location,
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std::int32_t value,
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OpenGlUniformIntDispatch dispatch) noexcept
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{
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if (dispatch.uniform_1i == nullptr) {
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return pp::foundation::Status::invalid_argument("OpenGL int uniform dispatch callback must not be null");
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}
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dispatch.uniform_1i(location, value);
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return pp::foundation::Status::success();
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}
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pp::foundation::Status set_opengl_uniform_float(
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std::int32_t location,
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float value,
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OpenGlUniformFloatDispatch dispatch) noexcept
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{
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if (dispatch.uniform_1f == nullptr) {
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return pp::foundation::Status::invalid_argument("OpenGL float uniform dispatch callback must not be null");
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}
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dispatch.uniform_1f(location, value);
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return pp::foundation::Status::success();
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}
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pp::foundation::Result<std::int32_t> get_opengl_attribute_location(
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std::uint32_t program_id,
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const char* attribute_name,
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OpenGlAttributeLocationDispatch dispatch) noexcept
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{
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if (dispatch.get_attrib_location == nullptr) {
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return pp::foundation::Result<std::int32_t>::failure(
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pp::foundation::Status::invalid_argument(
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"OpenGL attribute-location dispatch callback must not be null"));
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}
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if (program_id == 0U || attribute_name == nullptr || attribute_name[0] == '\0') {
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return pp::foundation::Result<std::int32_t>::failure(
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pp::foundation::Status::invalid_argument("OpenGL attribute-location parameters are invalid"));
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}
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return pp::foundation::Result<std::int32_t>::success(
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dispatch.get_attrib_location(program_id, attribute_name));
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}
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std::uint32_t extension_count_query() noexcept
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{
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return gl_num_extensions;
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@@ -220,6 +220,18 @@ using OpenGlScissorFn = void (*)(std::int32_t x, std::int32_t y, std::int32_t wi
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using OpenGlBlendFuncFn = void (*)(std::uint32_t source_factor, std::uint32_t destination_factor) noexcept;
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using OpenGlBlendEquationSeparateFn = void (*)(std::uint32_t color_equation, std::uint32_t alpha_equation) noexcept;
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using OpenGlUseProgramFn = void (*)(std::uint32_t program) noexcept;
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using OpenGlDeleteProgramFn = void (*)(std::uint32_t program) noexcept;
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using OpenGlUniform4fvFn = void (*)(std::int32_t location, std::int32_t count, const float* values) noexcept;
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using OpenGlUniform3fvFn = void (*)(std::int32_t location, std::int32_t count, const float* values) noexcept;
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using OpenGlUniform2fvFn = void (*)(std::int32_t location, std::int32_t count, const float* values) noexcept;
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using OpenGlUniformMatrix4fvFn = void (*)(
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std::int32_t location,
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std::int32_t count,
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std::uint8_t transpose,
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const float* values) noexcept;
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using OpenGlUniform1iFn = void (*)(std::int32_t location, std::int32_t value) noexcept;
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using OpenGlUniform1fFn = void (*)(std::int32_t location, float value) noexcept;
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using OpenGlGetAttribLocationFn = std::int32_t (*)(std::uint32_t program, const char* name) noexcept;
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using OpenGlBindFramebufferFn = void (*)(std::uint32_t target, std::uint32_t framebuffer) noexcept;
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using OpenGlBindTextureFn = void (*)(std::uint32_t target, std::uint32_t texture) noexcept;
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using OpenGlBindSamplerFn = void (*)(std::uint32_t unit, std::uint32_t sampler) noexcept;
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@@ -433,6 +445,43 @@ struct OpenGlSamplerBindDispatch {
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OpenGlBindSamplerFn bind_sampler = nullptr;
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};
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struct OpenGlProgramUseDispatch {
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OpenGlUseProgramFn use_program = nullptr;
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};
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struct OpenGlProgramDeleteDispatch {
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OpenGlUseProgramFn use_program = nullptr;
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OpenGlDeleteProgramFn delete_program = nullptr;
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};
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struct OpenGlUniformVec4Dispatch {
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OpenGlUniform4fvFn uniform_4fv = nullptr;
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};
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struct OpenGlUniformVec3Dispatch {
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OpenGlUniform3fvFn uniform_3fv = nullptr;
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};
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struct OpenGlUniformVec2Dispatch {
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OpenGlUniform2fvFn uniform_2fv = nullptr;
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};
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struct OpenGlUniformMat4Dispatch {
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OpenGlUniformMatrix4fvFn uniform_matrix_4fv = nullptr;
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};
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struct OpenGlUniformIntDispatch {
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OpenGlUniform1iFn uniform_1i = nullptr;
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};
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struct OpenGlUniformFloatDispatch {
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OpenGlUniform1fFn uniform_1f = nullptr;
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};
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struct OpenGlAttributeLocationDispatch {
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OpenGlGetAttribLocationFn get_attrib_location = nullptr;
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};
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[[nodiscard]] OpenGlCapabilities detect_opengl_capabilities(
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std::span<const std::string_view> extensions,
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OpenGlRuntime runtime) noexcept;
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@@ -520,6 +569,40 @@ struct OpenGlSamplerBindDispatch {
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std::uint32_t unit,
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std::uint32_t sampler_id,
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OpenGlSamplerBindDispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Status use_opengl_program(
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std::uint32_t program_id,
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OpenGlProgramUseDispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Status delete_opengl_program(
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std::uint32_t program_id,
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OpenGlProgramDeleteDispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Status set_opengl_uniform_vec4(
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std::int32_t location,
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const float* values,
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OpenGlUniformVec4Dispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Status set_opengl_uniform_vec3(
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std::int32_t location,
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const float* values,
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OpenGlUniformVec3Dispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Status set_opengl_uniform_vec2(
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std::int32_t location,
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const float* values,
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OpenGlUniformVec2Dispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Status set_opengl_uniform_mat4(
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std::int32_t location,
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const float* values,
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OpenGlUniformMat4Dispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Status set_opengl_uniform_int(
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std::int32_t location,
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std::int32_t value,
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OpenGlUniformIntDispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Status set_opengl_uniform_float(
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std::int32_t location,
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float value,
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OpenGlUniformFloatDispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Result<std::int32_t> get_opengl_attribute_location(
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std::uint32_t program_id,
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const char* attribute_name,
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OpenGlAttributeLocationDispatch dispatch) noexcept;
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[[nodiscard]] std::uint32_t extension_count_query() noexcept;
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[[nodiscard]] std::uint32_t extension_string_name() noexcept;
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