Trim main task queue, recording label, and canvas draw callbacks
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@@ -159,6 +159,10 @@ Current slice:
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also routes through `make_legacy_canvas_draw_merge_layer_texture_draw(...)`,
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but the node still owns broader live layer traversal and renderer-state
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sequencing.
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- `NodeCanvas` non-`draw_merged` per-frame layer draw callback setup now also
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routes through `make_legacy_canvas_draw_merge_layer_frame_draw(...)`, but
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the node still owns broader live layer traversal and renderer-state
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sequencing.
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- `NodeCanvas` smoothing-mask face shader setup plus per-face draw execution
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now also route through
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`execute_legacy_canvas_draw_merge_smask_faces(...)`, but the node still owns
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@@ -364,6 +368,8 @@ Current slice:
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`src/platform_windows/windows_platform_services.cpp` instead of `main.cpp`
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retained state, and `main.cpp` only seeds that platform-owned context handle
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pair during initialization and context recreation
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- `main.cpp` main-thread queued task state now sits behind a narrow retained
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helper instead of `RetainedState.main_tasklist` / `main_task_mutex` directly
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- prepared-file background work now runs through an `AppRuntime`-owned worker
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queue instead of a retained static worker in `src/app_events.cpp`
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- canvas async import/export/save/open background work now also runs through an
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@@ -436,6 +442,9 @@ Current slice:
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retained recording bridge in `src/legacy_recording_services.cpp`, while
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`App::update()` no longer carries the dead update mutex residue; retained
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recording loop control, readback ownership, and MP4 execution are still open
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- `App::update_rec_frames()` now delegates recording label refresh through
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`src/legacy_recording_services.cpp`, but retained recording label lookup,
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encoder-state reads, and MP4 execution still stay on the legacy bridge
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Write scope:
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- `src/canvas.cpp`
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