Trim main task queue, recording label, and canvas draw callbacks
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@@ -469,14 +469,12 @@ void NodeCanvas::draw()
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m_canvas->m_plane_transform[plane_index] *
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glm::translate(glm::vec3(0, 0, -1));
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const auto draw_layer_frame = [&](int frame, float onion_alpha) {
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ShaderManager::u_float(kShaderUniform::Alpha, m_canvas->m_layers[layer_index]->m_opacity * onion_alpha);
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set_active_texture_unit(0);
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m_canvas->m_layers[layer_index]->rtt(plane_index, frame).bindTexture();
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m_face_plane.draw_fill();
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set_active_texture_unit(0);
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m_canvas->m_layers[layer_index]->rtt(plane_index, frame).unbindTexture();
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};
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const auto draw_layer_frame = pp::panopainter::make_legacy_canvas_draw_merge_layer_frame_draw(
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m_canvas->m_layers[layer_index].get(),
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&m_face_plane,
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set_active_texture_unit,
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plane_index,
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m_canvas->m_layers[layer_index]->m_opacity);
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pp::panopainter::execute_legacy_canvas_draw_merge_layer_plane(
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m_canvas->m_current_stroke && m_canvas->m_current_mode == kCanvasMode::Erase && m_canvas->m_show_tmp && m_canvas->m_current_layer_idx == layer_index,
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