vr fps
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22
src/main.cpp
22
src/main.cpp
@@ -34,6 +34,7 @@ std::map<kKey, int> vkey_map;
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std::thread hmd_renderer;
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std::thread renderer;
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int vr_frames = 0;
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int running = -1;
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int vr_running = 0;
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std::mutex render_mutex;
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@@ -506,13 +507,24 @@ bool win32_vr_start()
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};
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const float target_tick_rate = 90;
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unsigned long t0 = GetTickCount();
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auto t0 = GetTickCount();
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float one_sec_timer = 0;
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int frames = 0;
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while (vr_running && running == 1 && vive->Valid())
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{
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std::unique_lock<std::mutex> lock(hmd_render_mutex);
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unsigned long t1 = GetTickCount();
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auto t1 = GetTickCount();
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float dt = (float)(t1 - t0) / 1000.0f;
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one_sec_timer += dt;
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if (one_sec_timer >= 1.f)
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{
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one_sec_timer = 0;
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vr_frames = frames;
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frames = 0;
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}
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frames++;
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vive->Update();
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App::I.vr_active = vive->m_active;
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App::I.vr_controller = vive->m_controllers[0].m_mat;
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@@ -541,6 +553,7 @@ bool win32_vr_start()
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const int framerate = (1.f / target_tick_rate) * 1000;
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const int diff = framerate - (t1 - t0);
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t0 = t1;
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hmd_render_cv.wait_for(lock, std::chrono::milliseconds(diff));
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}
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App::I.vr_active = false;
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@@ -881,7 +894,10 @@ int main(int argc, char** argv)
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if (one_sec > 1.f)
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{
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static wchar_t title_fps[512];
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swprintf_s(title_fps, L"%s - %d fps", window_title, frames);
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if (App::I.vr_active)
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swprintf_s(title_fps, L"%s - %d fps - %d vr fps", window_title, frames, vr_frames);
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else
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swprintf_s(title_fps, L"%s - %d fps", window_title, frames);
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std::lock_guard<std::mutex> lock(main_task_mutex);
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main_tasklist.emplace_back([=] {
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