change android icon, move code so .cpp and implement stroke preview using Stroke class for accurate preview.
@@ -167,6 +167,10 @@ static void engine_draw_frame(struct engine* engine) {
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if (engine->display == NULL)
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return;
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glClearColor(.1f, .1f, .1f, 1.f);
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glViewport(0, 0, (GLsizei)engine->width, (GLsizei)engine->height);
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glClear(GL_COLOR_BUFFER_BIT);
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App::I.update(0);
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eglSwapBuffers(engine->display, engine->surface);
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Before Width: | Height: | Size: 9.2 KiB After Width: | Height: | Size: 22 KiB |
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Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 18 KiB |
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Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 25 KiB |
@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_name">LayoutEngine</string>
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<string name="app_name">PanoPainter</string>
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</resources>
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