add remote logging system using curl, normalize log messages removing \n, fix fra shaders precision issue, enable core and forward comp. in WGL, disable multisampling,
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31
engine/log.h
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31
engine/log.h
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#pragma once
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#include "util.h"
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#ifdef __APPLE__
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#define LOG(M,...) { printf(M"\n", ##__VA_ARGS__); LogRemote::I.log(M, ##__VA_ARGS__); }
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#elif __ANDROID__
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#define LOG(...) { ((void)__android_log_print(ANDROID_LOG_INFO, "native-engine", __VA_ARGS__)); LogRemote::I.log(__VA_ARGS__); }
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#elif _WIN32
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#define LOG(M,...) { printf(M"\n", ##__VA_ARGS__); LogRemote::I.log(M, ##__VA_ARGS__); }
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#endif
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class LogRemote
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{
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public:
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static LogRemote I;
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bool m_running;
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std::thread m_thread;
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ui::BlockingQueue<std::string> m_mq;
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CURL *curl = nullptr;
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CURLcode res;
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std::string readBuffer;
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std::string m_url = "http://omigamedev.ddns.net:8083";
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int m_session;
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void start();
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void net_init();
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std::string net_request(std::string cmd, std::string data = "");
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void net_close();
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void log(const char* format, ...);
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~LogRemote();
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};
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