add remote logging system using curl, normalize log messages removing \n, fix fra shaders precision issue, enable core and forward comp. in WGL, disable multisampling,

This commit is contained in:
2017-03-31 15:39:51 +01:00
parent ade95724e8
commit b1a3cb0309
18 changed files with 352 additions and 129 deletions

View File

@@ -31,13 +31,13 @@ bool Texture2D::create(int width, int height, GLint format, const uint8_t* data)
m_format = format;
glGenTextures(1, &m_tex);
bind();
glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, data);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, format, GL_UNSIGNED_BYTE, data);
unbind();
return true;
}
bool Texture2D::create(const ui::Image& img)
{
static GLint formats[] = { 0, 0, GL_RGB, GL_RGBA };
static GLint formats[] = { GL_RED, GL_RG, GL_RGB, GL_RGBA };
return create(img.width, img.height, formats[img.comp - 1], img.data());
}