Apply startup GL state through renderer GL
This commit is contained in:
41
src/app.cpp
41
src/app.cpp
@@ -50,6 +50,26 @@ namespace {
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return static_cast<GLenum>(pp::renderer::gl::scissor_test_state());
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}
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void enable_opengl_state(std::uint32_t state) noexcept
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{
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glEnable(static_cast<GLenum>(state));
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}
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void disable_opengl_state(std::uint32_t state) noexcept
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{
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glDisable(static_cast<GLenum>(state));
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}
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void set_opengl_blend_func(std::uint32_t source_factor, std::uint32_t destination_factor) noexcept
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{
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glBlendFunc(static_cast<GLenum>(source_factor), static_cast<GLenum>(destination_factor));
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}
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void set_opengl_blend_equation_separate(std::uint32_t color_equation, std::uint32_t alpha_equation) noexcept
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{
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glBlendEquationSeparate(static_cast<GLenum>(color_equation), static_cast<GLenum>(alpha_equation));
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}
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[[nodiscard]] GLint rgba8_internal_format() noexcept
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{
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return static_cast<GLint>(pp::renderer::gl::rgba8_internal_format());
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@@ -389,19 +409,16 @@ void App::init()
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// }
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//}
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const auto initial_state = pp::renderer::gl::panopainter_initial_state();
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if (initial_state.depth_test_enabled)
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glEnable(static_cast<GLenum>(initial_state.depth_test_state));
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else
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glDisable(static_cast<GLenum>(initial_state.depth_test_state));
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App::I->apply_render_platform_hints();
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glBlendFunc(
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static_cast<GLenum>(initial_state.source_color_factor),
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static_cast<GLenum>(initial_state.destination_color_factor));
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glBlendEquationSeparate(
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static_cast<GLenum>(initial_state.color_equation),
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static_cast<GLenum>(initial_state.alpha_equation));
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const auto startup_state_status = pp::renderer::gl::apply_panopainter_initial_state(
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pp::renderer::gl::OpenGlStateDispatch {
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.enable = enable_opengl_state,
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.disable = disable_opengl_state,
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.blend_func = set_opengl_blend_func,
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.blend_equation_separate = set_opengl_blend_equation_separate,
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});
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if (!startup_state_status.ok())
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LOG("OpenGL startup state failed: %s", startup_state_status.message);
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});
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int run_counter = Settings::value<Serializer::Integer>("run_counter") + 1;
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