Apply startup GL state through renderer GL

This commit is contained in:
2026-06-03 05:41:27 +02:00
parent 692fe08d9f
commit b2335b1656
7 changed files with 159 additions and 19 deletions

View File

@@ -224,6 +224,27 @@ OpenGlInitialState panopainter_initial_state() noexcept
};
}
pp::foundation::Status apply_panopainter_initial_state(OpenGlStateDispatch dispatch) noexcept
{
if (dispatch.enable == nullptr
|| dispatch.disable == nullptr
|| dispatch.blend_func == nullptr
|| dispatch.blend_equation_separate == nullptr)
{
return pp::foundation::Status::invalid_argument("OpenGL state dispatch callbacks must not be null");
}
const auto state = panopainter_initial_state();
if (state.depth_test_enabled)
dispatch.enable(state.depth_test_state);
else
dispatch.disable(state.depth_test_state);
dispatch.blend_func(state.source_color_factor, state.destination_color_factor);
dispatch.blend_equation_separate(state.color_equation, state.alpha_equation);
return pp::foundation::Status::success();
}
std::uint32_t extension_count_query() noexcept
{
return gl_num_extensions;