@@ -80,6 +80,9 @@ public:
bool keys[256];
bool redraw = true;
bool animate = false;
glm::mat4 vr_rot{ 0 };
glm::mat4 vr_uirot{ 0 };
glm::vec2 cursor{ 0, 0 };
glm::vec2 gesture_p0;
glm::vec2 gesture_p1;
#ifdef __ANDROID__
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