hmd orient, vr ui
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@@ -1,7 +1,6 @@
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#include "pch.h"
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#include "log.h"
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#include "brush.h"
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#include "canvas.h"
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void ui::BrushMesh::draw(const std::vector<StrokeSample>& samples, const glm::mat4& proj)
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{
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@@ -240,7 +239,7 @@ void ui::Stroke::start(const ui::Brush& brush)
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m_last_kp = 0;
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m_dist = 0.f;
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m_brush = brush;
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m_brush.m_tip_size *= 1.f / glm::tan(glm::radians(Canvas::I->m_cam_fov * 0.5f));
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m_brush.m_tip_size *= 1.f / glm::tan(glm::radians(m_camera.fov * 0.5f));
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m_step = glm::max(m_brush.m_tip_spacing * m_brush.m_tip_size * 800.f, 1.f);
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prng.seed(0);
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}
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