hmd orient, vr ui
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@@ -155,7 +155,7 @@ public:
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Sampler m_sampler_mask;
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Sampler m_sampler_stencil;
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Sampler m_sampler_mix;
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glm::vec2 m_cam_rot{ 0 };
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glm::mat4 m_cam_rot = glm::mat4(1);
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glm::vec3 m_cam_pos{ 0 };
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float m_cam_fov = 85;
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glm::vec2 m_cur_pos;
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