hmd orient, vr ui
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@@ -45,8 +45,11 @@ void CanvasModeBasicCamera::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
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break;
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case kEventType::MouseMove:
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if (m_draggingR)
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{
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canvas->m_pan = m_pan_start + (me->m_pos - m_dragR_start) * glm::vec2(-1, -1) * (canvas->m_cam_fov / 85.f);
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canvas->m_cam_rot = canvas->m_pan * 0.003f;
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auto angle = canvas->m_pan * 0.003f;
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canvas->m_cam_rot = glm::eulerAngleXY(angle.y, angle.x);
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}
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break;
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case kEventType::MouseScroll:
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m_zoom_canvas += me->m_scroll_delta * 0.1f;
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@@ -74,7 +77,8 @@ void CanvasModeBasicCamera::on_GestureEvent(GestureEvent* ge)
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case kEventType::GestureMove:
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canvas->m_pan = m_pan_start + ge->m_pos_delta * glm::vec2(-1, -1) * 0.3f * (canvas->m_cam_fov / 85.f);
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canvas->m_cam_fov = m_camera_fov - ge->m_distance_delta * .05f;
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canvas->m_cam_rot = canvas->m_pan * 0.003f;
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auto angle = canvas->m_pan * 0.003f;
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canvas->m_cam_rot = glm::eulerAngleXY(angle.y, angle.x);
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App::I.brush_update();
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break;
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default:
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