hmd orient, vr ui
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@@ -103,7 +103,8 @@ void Vive::Draw()
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h.m[0][0], h.m[1][0], h.m[2][0], 0,
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h.m[0][1], h.m[1][1], h.m[2][1], 0,
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h.m[0][2], h.m[1][2], h.m[2][2], 0,
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h.m[0][3], h.m[1][3], h.m[2][3], 1,
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0, 0, 0, 1,
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//h.m[0][3], h.m[1][3], h.m[2][3], 1,
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};
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auto mat_proj = glm::make_mat4((float*)eyeProj);
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