add free and poly selection mask tools, fix some threading gl problems
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@@ -19,6 +19,8 @@ std::vector<CanvasMode*> ui::Canvas::modes[] = {
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{ new CanvasModeCamera, new CanvasModeBasicCamera },
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{ new CanvasModeGrid, new CanvasModeBasicCamera },
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{ new CanvasModeFill, new CanvasModeBasicCamera },
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{ new CanvasModeMaskFree, new CanvasModeBasicCamera },
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{ new CanvasModeMaskFree, new CanvasModeBasicCamera },
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};
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glm::vec3 ui::Canvas::m_plane_origin[6] = {
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{ 0, 0,-1}, // front
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