add free and poly selection mask tools, fix some threading gl problems
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@@ -86,7 +86,7 @@ public:
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glm::vec3 m_cam_pos;
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float m_cam_fov = 85;
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enum class kCanvasMode { Draw, Erase, Line, Camera, Grid, Fill, COUNT };
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enum class kCanvasMode { Draw, Erase, Line, Camera, Grid, Fill, MaskFree, MaskLine, COUNT };
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kCanvasMode m_state{ kCanvasMode::Draw };
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static std::vector<CanvasMode*> modes[];
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std::vector<CanvasMode*>* m_mode = nullptr;
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