Thin canvas modes, node execution, and canvas draw shell
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@@ -108,6 +108,11 @@ Current slice:
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`src/legacy_canvas_projection_services.*` instead of staying inline in
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`src/canvas.cpp`, which trims another coherent non-UI state/query pocket
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from the live canvas shell.
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- Shared canvas-mode GL wrappers plus the `CanvasModeBasicCamera` and
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`CanvasModeCamera` input handlers now also live in
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`src/legacy_canvas_mode_helpers.*` instead of staying inline in
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`src/canvas_modes.cpp`, which trims another coherent retained canvas-view
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interaction pocket from the broader canvas/render hotspot family.
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Write scope:
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- `src/canvas.cpp`
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@@ -252,6 +257,12 @@ Current slice:
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`execute_legacy_canvas_draw_node_canvas_unmerged_pass(...)`, which
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materially shortens the live `NodeCanvas::draw()` body even though the file
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itself is still large.
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- `NodeCanvas::draw()` unmerged-pass blend-gate query, layer-orientation
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assembly, and callback wiring into
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`execute_legacy_canvas_draw_node_canvas_unmerged_pass(...)` now also route
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through `execute_node_canvas_draw_unmerged_pass(...)`, which trims another
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coherent unmerged draw-orchestration block from the live node even though
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the file size remains roughly flat.
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Write scope:
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- `src/node_stroke_preview.cpp`
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@@ -673,6 +684,11 @@ Current slice:
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That trims another coherent generic node-instantiation pocket and makes the
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remaining scene-graph load path easier to isolate, even though ownership has
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not yet moved into `pp_ui_core`.
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- The generic per-frame node execution/traversal family for
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`restore_context`, `clear_context`, `update`, `update_internal`, and `tick`
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now also lives in `src/legacy_ui_node_execution.cpp` instead of staying
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inline in `src/node.cpp`, which materially thins the base scene-graph file
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without changing its public surface.
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Write scope:
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- `src/node.cpp`
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