Use blend gate plan for canvas copy decisions

This commit is contained in:
2026-06-03 18:37:58 +02:00
parent bc5b39057d
commit b576143afb
7 changed files with 73 additions and 19 deletions

View File

@@ -32,7 +32,7 @@ pp::renderer::RenderDeviceFeatures node_canvas_stroke_composite_features() noexc
return ShaderManager::render_device_features();
}
bool node_canvas_needs_shader_blend(
pp::paint_renderer::CanvasBlendGatePlan node_canvas_blend_gate_plan(
int width,
int height,
const std::vector<std::shared_ptr<Layer>>& layers,
@@ -58,7 +58,15 @@ bool node_canvas_needs_shader_blend(
.has_stroke_blend_mode = brush != nullptr,
.stroke_blend_mode = brush ? brush->m_blend_mode : 0,
});
return plan ? plan.value().shader_blend : true;
if (plan) {
return plan.value();
}
pp::paint_renderer::CanvasBlendGatePlan fallback;
fallback.shader_blend = true;
fallback.complex_blend = true;
fallback.compatibility_fallback = true;
return fallback;
}
void run_history_undo_if_available()
@@ -290,11 +298,13 @@ void NodeCanvas::draw()
}
else
{
const bool use_blend = node_canvas_needs_shader_blend(
const auto blend_gate = node_canvas_blend_gate_plan(
m_cache_rtt.getWidth(),
m_cache_rtt.getHeight(),
m_canvas->m_layers,
m_canvas->m_current_stroke ? m_canvas->m_current_stroke->m_brush.get() : nullptr);
const bool use_blend = blend_gate.shader_blend;
const bool copy_blend_destination = use_blend && !blend_gate.reads_destination_color;
if (use_blend)
{
@@ -485,7 +495,7 @@ void NodeCanvas::draw()
ShaderManager::use(kShader::TextureBlend);
ShaderManager::u_int(kShaderUniform::Tex, 0);
if (!ShaderManager::ext_framebuffer_fetch)
if (copy_blend_destination)
ShaderManager::u_int(kShaderUniform::TexBG, 2);
ShaderManager::u_int(kShaderUniform::BlendMode, m_canvas->m_layers[layer_index]->m_blend_mode);
ShaderManager::u_float(kShaderUniform::Alpha, 1.f);
@@ -493,7 +503,7 @@ void NodeCanvas::draw()
set_active_texture_unit(0);
m_blender_rtt.bindTexture();
if (!ShaderManager::ext_framebuffer_fetch)
if (copy_blend_destination)
{
set_active_texture_unit(2);
m_blender_bg.bind();
@@ -503,7 +513,7 @@ void NodeCanvas::draw()
m_face_plane.draw_fill();
if (!ShaderManager::ext_framebuffer_fetch)
if (copy_blend_destination)
{
set_active_texture_unit(2);
m_blender_bg.unbind();