Route UI leaf render state through GL dispatch
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@@ -1081,18 +1081,19 @@ Canvas undo/redo dirty-region texture updates and readbacks now also delegate
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their 2D texture target, RGBA pixel format, and unsigned-byte component type
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mapping to `pp_renderer_gl`.
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`NodeViewport` preview rendering now also delegates viewport query,
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clear-color query, color-buffer clear mask, and blend-state tokens to
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`pp_renderer_gl`.
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clear-color query, color-buffer clear mask, viewport execution, color clear,
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clear-color restore, and blend-state execution through the shared
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`legacy_ui_gl_dispatch` adapter and `pp_renderer_gl` mappings.
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`NodeImageTexture` preview drawing now delegates its fallback 2D texture bind
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target and blend-state tokens to `pp_renderer_gl`.
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and blend-state execution through the shared UI GL adapter.
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`NodeImage` drawing and remote-image texture creation now delegate mipmapped
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sampler filters, blend-state tokens, and RGBA8/RGBA texture format mapping to
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`pp_renderer_gl`.
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sampler filters, blend-state execution, and RGBA8/RGBA texture format mapping
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to `pp_renderer_gl`.
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`NodeColorWheel` triangle-buffer setup and draw-state handling now delegate
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array-buffer, static-upload, vertex-attribute, primitive-mode, and blend-state
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tokens to `pp_renderer_gl`.
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execution to `pp_renderer_gl`.
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Simple UI text, text-input, border, scroll, and animation timeline draw paths
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now also delegate blend-state tokens to `pp_renderer_gl`.
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now also execute blend-state changes through the shared UI GL adapter.
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Canvas layer cube/equirect generation, clear, restore, and snapshot paths now
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also delegate cube/2D texture targets, active texture units, blend/clear state,
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viewport execution, target-aware framebuffer-to-texture copies, and RGBA8
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@@ -2059,6 +2060,12 @@ Results:
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state, depth clears, color-write-mask toggles, active texture selection, and
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bake viewport execution through tested renderer GL backend dispatch
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contracts.
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- Retained simple UI draw paths now share `legacy_ui_gl_dispatch` for
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blend-state execution, fallback 2D texture unbinds, `NodeViewport` viewport
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query/restore, color-buffer clear, and clear-color restore. This covers
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`NodeBorder`, `NodeImage`, `NodeImageTexture`, `NodeColorWheel`,
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`NodeAnimationTimeline`, `NodeScroll`, `NodeText`, `NodeTextInput`, and
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`NodeViewport` without changing their legacy draw ordering.
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- Canvas draw-merge shader-blend selection now consumes the extracted
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`pp_paint_renderer` stroke composite planner for current layer and primary
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brush blend modes, while preserving legacy OpenGL compositing execution under
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