Route UI leaf render state through GL dispatch

This commit is contained in:
2026-06-04 22:53:07 +02:00
parent 7ade927beb
commit b65db6f617
13 changed files with 213 additions and 45 deletions

View File

@@ -1,4 +1,5 @@
#include "pch.h"
#include "legacy_ui_gl_dispatch.h"
#include "node_colorwheel.h"
#include "renderer_gl/opengl_capabilities.h"
#include "shader.h"
@@ -90,7 +91,7 @@ void NodeColorWheel::loaded()
void NodeColorWheel::draw()
{
glDisable(pp::renderer::gl::blend_state());
pp::legacy::ui_gl::set_blend_enabled(false, "NodeColorWheel");
ShaderManager::use(kShader::ColorHue);
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::eulerAngleZ(glm::radians(-90.f)));
ShaderManager::u_int(kShaderUniform::Direction, 0); // set horizontal