Route UI leaf render state through GL dispatch
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
#include "pch.h"
|
||||
#include "legacy_ui_gl_dispatch.h"
|
||||
#include "node_colorwheel.h"
|
||||
#include "renderer_gl/opengl_capabilities.h"
|
||||
#include "shader.h"
|
||||
@@ -90,7 +91,7 @@ void NodeColorWheel::loaded()
|
||||
|
||||
void NodeColorWheel::draw()
|
||||
{
|
||||
glDisable(pp::renderer::gl::blend_state());
|
||||
pp::legacy::ui_gl::set_blend_enabled(false, "NodeColorWheel");
|
||||
ShaderManager::use(kShader::ColorHue);
|
||||
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::eulerAngleZ(glm::radians(-90.f)));
|
||||
ShaderManager::u_int(kShaderUniform::Direction, 0); // set horizontal
|
||||
|
||||
Reference in New Issue
Block a user