Route UI leaf render state through GL dispatch
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@@ -1,5 +1,6 @@
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#include "pch.h"
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#include "log.h"
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#include "legacy_ui_gl_dispatch.h"
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#include "node_image.h"
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#include "renderer_gl/opengl_capabilities.h"
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#include "shader.h"
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@@ -102,7 +103,7 @@ void NodeImage::draw()
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auto& sampler = m_use_mipmaps ? m_sampler_mips : m_sampler;
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sampler.bind(0);
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glEnable(pp::renderer::gl::blend_state());
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pp::legacy::ui_gl::set_blend_enabled(true, "NodeImage");
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if (m_use_atlas)
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{
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ShaderManager::use(kShader::Atlas);
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@@ -117,7 +118,7 @@ void NodeImage::draw()
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ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::scale(glm::vec3(m_scale, 1.f)));
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m_plane.draw_fill();
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sampler.unbind();
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glDisable(pp::renderer::gl::blend_state());
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pp::legacy::ui_gl::set_blend_enabled(false, "NodeImage");
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}
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bool NodeImage::set_image(const std::string& path)
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