Route UI leaf render state through GL dispatch

This commit is contained in:
2026-06-04 22:53:07 +02:00
parent 7ade927beb
commit b65db6f617
13 changed files with 213 additions and 45 deletions

View File

@@ -2,9 +2,9 @@
#include "node_panel_animation.h"
#include "app_core/document_animation.h"
#include "legacy_document_animation_services.h"
#include "legacy_ui_gl_dispatch.h"
#include "node_button.h"
#include "node_button_custom.h"
#include "renderer_gl/opengl_capabilities.h"
#include "canvas.h"
Node* NodePanelAnimation::clone_instantiate() const
@@ -308,7 +308,7 @@ void NodeAnimationTimeline::draw()
{
parent::draw();
ShaderManager::use(kShader::Color);
glDisable(pp::renderer::gl::blend_state());
pp::legacy::ui_gl::set_blend_enabled(false, "NodeAnimationTimeline");
float step = 35.f;
glm::vec2 cur_pos = {