Route UI leaf render state through GL dispatch
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@@ -1,7 +1,7 @@
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#include "pch.h"
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#include "log.h"
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#include "legacy_ui_gl_dispatch.h"
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#include "node_text.h"
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#include "renderer_gl/opengl_capabilities.h"
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#include "shader.h"
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Node* NodeText::clone_instantiate() const
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@@ -174,9 +174,9 @@ void NodeText::draw()
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_mat4(kShaderUniform::MVP, m_proj * pos);
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ShaderManager::u_vec4(kShaderUniform::Col, m_color);
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glEnable(pp::renderer::gl::blend_state());
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pp::legacy::ui_gl::set_blend_enabled(true, "NodeText");
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m_text_mesh.draw();
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glDisable(pp::renderer::gl::blend_state());
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pp::legacy::ui_gl::set_blend_enabled(false, "NodeText");
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}
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void NodeText::handle_resize(glm::vec2 old_size, glm::vec2 new_size, float zoom)
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