Route UI leaf render state through GL dispatch

This commit is contained in:
2026-06-04 22:53:07 +02:00
parent 7ade927beb
commit b65db6f617
13 changed files with 213 additions and 45 deletions

View File

@@ -1,7 +1,7 @@
#include "pch.h"
#include "log.h"
#include "legacy_ui_gl_dispatch.h"
#include "node_text.h"
#include "renderer_gl/opengl_capabilities.h"
#include "shader.h"
Node* NodeText::clone_instantiate() const
@@ -174,9 +174,9 @@ void NodeText::draw()
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_mat4(kShaderUniform::MVP, m_proj * pos);
ShaderManager::u_vec4(kShaderUniform::Col, m_color);
glEnable(pp::renderer::gl::blend_state());
pp::legacy::ui_gl::set_blend_enabled(true, "NodeText");
m_text_mesh.draw();
glDisable(pp::renderer::gl::blend_state());
pp::legacy::ui_gl::set_blend_enabled(false, "NodeText");
}
void NodeText::handle_resize(glm::vec2 old_size, glm::vec2 new_size, float zoom)