Route UI leaf render state through GL dispatch

This commit is contained in:
2026-06-04 22:53:07 +02:00
parent 7ade927beb
commit b65db6f617
13 changed files with 213 additions and 45 deletions

View File

@@ -1,8 +1,8 @@
#include "pch.h"
#include "app.h"
#include "log.h"
#include "legacy_ui_gl_dispatch.h"
#include "node_text_input.h"
#include "renderer_gl/opengl_capabilities.h"
#include "node_border.h"
Node* NodeTextInput::clone_instantiate() const
@@ -220,13 +220,13 @@ void NodeTextInput::draw()
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_mat4(kShaderUniform::MVP, m_proj * pos);
ShaderManager::u_vec4(kShaderUniform::Col, m_color);
glEnable(pp::renderer::gl::blend_state());
pp::legacy::ui_gl::set_blend_enabled(true, "NodeTextInput");
m_text_mesh.draw();
glDisable(pp::renderer::gl::blend_state());
pp::legacy::ui_gl::set_blend_enabled(false, "NodeTextInput");
if (m_cursor_visible)
{
glDisable(pp::renderer::gl::blend_state());
pp::legacy::ui_gl::set_blend_enabled(false, "NodeTextInput");
glm::mat4 cur_pos = glm::translate(glm::vec3(m_pos + m_off + xy(m_text_mesh.cur_box), 0));
glm::mat4 cur_scale = glm::scale(glm::vec3(zw(m_text_mesh.cur_box), 1));
glm::mat4 cur_pivot = glm::translate(glm::vec3(0.5, 0.5, 0));