Plan OpenGL texture command metadata
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@@ -275,9 +275,10 @@ Known local toolchain state:
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blit filters into GL-facing planned command data while rejecting unsupported
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enum tokens before a real GL context is needed. It also plans whole recorded
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command streams, preserving per-command planned data while counting render
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passes, draws, passthrough commands, trace commands, unsupported commands,
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and render-pass ordering errors such as state changes outside a pass, nested
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passes, and unclosed passes.
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passes, draws, texture uploads, mipmap generation, texture transitions,
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texture copies, texture readbacks, frame captures, passthrough commands,
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trace commands, unsupported commands, and render-pass ordering errors such as
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state changes outside a pass, nested passes, and unclosed passes.
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Desktop VR drawing also consumes backend-owned scissor/depth/blend state,
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depth clear masks, active texture units, and fallback 2D texture unbind
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targets while retaining the existing VR SDK/platform bridge shape.
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@@ -342,8 +343,9 @@ Known local toolchain state:
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labeled descriptor counts, backend resource creation counts, plus draw
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descriptor vertex/index totals. When `pp_renderer_gl` is available, it also
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emits an `openGlPlan` JSON object with the planned command count, support
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status, render-pass/draw/passthrough/trace counts, unsupported command count,
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render-pass order error count, and unclosed-pass state. Its
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status, render-pass/draw/texture-upload/mipmap/transition/copy/readback/
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capture/passthrough/trace counts, unsupported command count, render-pass
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order error count, and unclosed-pass state. Its
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`--exercise-clear` mode verifies
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interrupted-frame recorder clear/reuse behavior and reports the result in
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JSON, and is covered by `pano_cli_record_render_smoke`,
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