remove async task from texture and sampler binding, but add render thread assert

This commit is contained in:
2019-07-28 11:16:20 +02:00
parent 627a3bbb14
commit b6b0fb74f9
2 changed files with 13 additions and 9 deletions

View File

@@ -222,6 +222,7 @@ bool RTT::create(int width, int height, int tex/* = -1*/, GLint internal_format,
void RTT::bindFramebuffer()
{
assert(App::I->is_render_thread());
#ifdef _DEBUG
if (bound)
{
@@ -240,6 +241,7 @@ void RTT::bindFramebuffer()
void RTT::unbindFramebuffer()
{
assert(App::I->is_render_thread());
if (!bound)
return;
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, oldDFboID);
@@ -251,12 +253,14 @@ void RTT::unbindFramebuffer()
void RTT::clear(glm::vec4 color)
{
assert(App::I->is_render_thread());
glClearColor(color.r, color.g, color.b, color.a);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
void RTT::clear_mask(glm::bool4 mask, glm::vec4 color)
{
assert(App::I->is_render_thread());
// save old state
std::array<GLboolean, 4> old_mask;
glGetBooleanv(GL_COLOR_WRITEMASK, old_mask.data());
@@ -331,11 +335,13 @@ float * RTT::createBufferFloat()
void RTT::bindTexture()
{
assert(App::I->is_render_thread());
glBindTexture(GL_TEXTURE_2D, texID);
}
void RTT::unbindTexture()
{
assert(App::I->is_render_thread());
glBindTexture(GL_TEXTURE_2D, 0);
}