Map renderer blend tokens to OpenGL

This commit is contained in:
2026-06-02 18:21:52 +02:00
parent 1065183e75
commit b6c66f3e41
5 changed files with 103 additions and 2 deletions

View File

@@ -210,7 +210,9 @@ Known local toolchain state:
border-color parameter mapping used by legacy `Sampler`. The PanoPainter
shader attribute binding catalog, shader stage tokens, compile/link status
queries, active-uniform count query, and matrix-uniform transpose token used
by legacy `Shader` creation also live here. `Shader` no longer spells GL enum
by legacy `Shader` creation also live here. Renderer API blend factor/op to
OpenGL token mapping is tested here with explicit support flags so `GL_ZERO`
stays distinguishable from unsupported enum values. `Shader` no longer spells GL enum
names directly. It also owns the PanoPainter shader uniform catalog and legacy hash
mapping used by `Shader` active-uniform discovery and the uniform uniqueness
check. App OpenGL initialization debug severity, debug output, GL info string,