Map renderer blend tokens to OpenGL
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@@ -34,6 +34,11 @@ struct OpenGlTextureParameter {
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std::uint32_t value = 0;
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};
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struct OpenGlEnumMapping {
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std::uint32_t value = 0;
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bool supported = false;
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};
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struct OpenGlReadbackFormat {
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std::uint32_t pixel_format = 0;
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std::uint32_t component_type = 0;
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@@ -137,6 +142,10 @@ struct OpenGlWindowsWglContextConfig {
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[[nodiscard]] std::uint32_t one_minus_source_alpha_blend_factor() noexcept;
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[[nodiscard]] std::uint32_t add_blend_equation() noexcept;
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[[nodiscard]] std::uint32_t max_blend_equation() noexcept;
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[[nodiscard]] OpenGlEnumMapping blend_factor_for_renderer_factor(
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pp::renderer::BlendFactor factor) noexcept;
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[[nodiscard]] OpenGlEnumMapping blend_equation_for_renderer_op(
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pp::renderer::BlendOp op) noexcept;
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[[nodiscard]] std::uint32_t rgba8_internal_format() noexcept;
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[[nodiscard]] std::uint32_t rgba16f_internal_format() noexcept;
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[[nodiscard]] std::uint32_t rgba32f_internal_format() noexcept;
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