Move simple UI blend mapping to renderer gl

This commit is contained in:
2026-06-02 08:31:31 +02:00
parent d8e958769b
commit b7c087617b
7 changed files with 21 additions and 11 deletions

View File

@@ -177,6 +177,8 @@ Known local toolchain state:
`NodeColorWheel` triangle-buffer setup and draw-state handling also consume
backend-owned array-buffer, static-upload, vertex-attribute, primitive-mode,
and blend-state tokens.
Simple UI text, text-input, border, scroll, and animation timeline draw
paths also consume backend-owned blend-state tokens.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.

View File

@@ -444,6 +444,8 @@ sampler filters, blend-state tokens, and RGBA8/RGBA texture format mapping to
`NodeColorWheel` triangle-buffer setup and draw-state handling now delegate
array-buffer, static-upload, vertex-attribute, primitive-mode, and blend-state
tokens to `pp_renderer_gl`.
Simple UI text, text-input, border, scroll, and animation timeline draw paths
now also delegate blend-state tokens to `pp_renderer_gl`.
The existing renderer classes are not yet fully
behind the renderer interfaces.