Move simple UI blend mapping to renderer gl

This commit is contained in:
2026-06-02 08:31:31 +02:00
parent d8e958769b
commit b7c087617b
7 changed files with 21 additions and 11 deletions

View File

@@ -1,6 +1,7 @@
#include "pch.h"
#include "log.h"
#include "node_scroll.h"
#include "renderer_gl/opengl_capabilities.h"
#include "event.h"
#include "shader.h"
@@ -110,7 +111,7 @@ void NodeScroll::draw()
if (rect.w > 0 && rect.z > 0)
{
glDisable(GL_BLEND);
glDisable(pp::renderer::gl::blend_state());
ShaderManager::use(kShader::Color);
if (m_direction == kScrollDirection::Vertical)