Move simple UI blend mapping to renderer gl
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@@ -1,6 +1,7 @@
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#include "pch.h"
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#include "log.h"
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#include "node_scroll.h"
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#include "renderer_gl/opengl_capabilities.h"
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#include "event.h"
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#include "shader.h"
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@@ -110,7 +111,7 @@ void NodeScroll::draw()
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if (rect.w > 0 && rect.z > 0)
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{
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glDisable(GL_BLEND);
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glDisable(pp::renderer::gl::blend_state());
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ShaderManager::use(kShader::Color);
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if (m_direction == kScrollDirection::Vertical)
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