Move simple UI blend mapping to renderer gl

This commit is contained in:
2026-06-02 08:31:31 +02:00
parent d8e958769b
commit b7c087617b
7 changed files with 21 additions and 11 deletions

View File

@@ -1,6 +1,7 @@
#include "pch.h"
#include "log.h"
#include "node_text.h"
#include "renderer_gl/opengl_capabilities.h"
#include "shader.h"
Node* NodeText::clone_instantiate() const
@@ -173,9 +174,9 @@ void NodeText::draw()
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_mat4(kShaderUniform::MVP, m_proj * pos);
ShaderManager::u_vec4(kShaderUniform::Col, m_color);
glEnable(GL_BLEND);
glEnable(pp::renderer::gl::blend_state());
m_text_mesh.draw();
glDisable(GL_BLEND);
glDisable(pp::renderer::gl::blend_state());
}
void NodeText::handle_resize(glm::vec2 old_size, glm::vec2 new_size, float zoom)