Move canvas import export GL mappings to renderer gl
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@@ -224,6 +224,8 @@ Known local toolchain state:
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Canvas layer merge rendering and explicit layer-merge compositing also consume
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backend-owned depth/blend state, active texture units, fallback 2D texture
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unbind targets, and merge framebuffer copy targets.
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Canvas equirectangular import drawing and depth export rendering also consume
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backend-owned depth/blend state and active texture units.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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@@ -768,6 +768,9 @@ Results:
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- Canvas layer merge rendering and explicit layer-merge compositing now route
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depth/blend state, active texture units, fallback 2D texture unbinds, and
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merge framebuffer copy targets through the renderer GL backend mapping.
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- Canvas equirectangular import drawing and depth export rendering now route
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depth/blend state and active texture units through the renderer GL backend
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mapping.
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- Known remaining warnings: legacy project/vendor diagnostics, Visual Studio
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vcpkg-manifest warning, `LNK4099` missing libyuv PDBs, and `LNK4098` runtime
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library conflict from retained vendor binaries.
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